Files
HauntedBloodlines/Assets/Obi/Scripts/Common/Backends/Burst/DataStructures/Queries/BurstQueryResult.cs
2025-05-29 22:31:40 +03:00

18 lines
656 B
C#

#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
using Unity.Mathematics;
using Unity.Collections;
namespace Obi
{
public struct BurstQueryResult
{
public float4 simplexBary; // point A, expressed as simplex barycentric coords for simplices, as a solver-space position for colliders.
public float4 queryPoint; // point B, expressed as simplex barycentric coords for simplices, as a solver-space position for colliders.
public float4 normal;
public float distance;
public int simplexIndex;
public int queryIndex;
public int pad0; // padding to ensure correct alignment.
}
}
#endif