Files
HauntedBloodlines/Assets/Obi/Scripts/Common/Backends/Burst/DataStructures/BurstRigidbody.cs
2025-05-29 22:31:40 +03:00

23 lines
468 B
C#

#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
using System;
using UnityEngine;
using Unity.Collections;
using Unity.Mathematics;
namespace Obi
{
public struct BurstRigidbody
{
public float4x4 inverseInertiaTensor;
public float4 velocity;
public float4 angularVelocity;
public float4 com;
public float inverseMass;
private int pad0;
private int pad1;
private int pad2;
}
}
#endif