60 lines
1.3 KiB
C#
60 lines
1.3 KiB
C#
#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
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using UnityEngine;
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using Unity.Mathematics;
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using System.Collections;
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using System;
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namespace Obi
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{
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public struct BurstCellSpan : IEquatable<BurstCellSpan>
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{
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public int4 min;
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public int4 max;
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public BurstCellSpan(CellSpan span)
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{
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this.min = new int4(span.min.x, span.min.y, span.min.z, span.min.w);
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this.max = new int4(span.max.x, span.max.y, span.max.z, span.max.w);
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}
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public BurstCellSpan(int4 min, int4 max)
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{
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this.min = min;
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this.max = max;
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}
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public int level
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{
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get{return min.w;}
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}
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public bool Equals(BurstCellSpan other)
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{
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return min.Equals(other.min) && max.Equals(other.max);
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}
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public override bool Equals(object obj)
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{
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return this.Equals((BurstCellSpan)obj);
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}
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public override int GetHashCode()
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{
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return 0; // we don't have any non-mutable fields, so just return 0.
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}
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public static bool operator ==(BurstCellSpan a, BurstCellSpan b)
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{
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return a.Equals(b);
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}
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public static bool operator !=(BurstCellSpan a, BurstCellSpan b)
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{
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return !a.Equals(b);
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}
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}
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}
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#endif |