Files
HauntedBloodlines/Assets/Obi/Scripts/Common/Backends/Burst/Constraints/StretchShear/BurstStretchShearConstraintsBatch.cs
2025-05-29 22:31:40 +03:00

203 lines
9.0 KiB
C#

#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
using UnityEngine;
using Unity.Jobs;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Mathematics;
using Unity.Burst;
using System.Collections;
namespace Obi
{
public class BurstStretchShearConstraintsBatch : BurstConstraintsBatchImpl, IStretchShearConstraintsBatchImpl
{
private NativeArray<int> orientationIndices;
private NativeArray<float> restLengths;
private NativeArray<quaternion> restOrientations;
private NativeArray<float3> stiffnesses;
public BurstStretchShearConstraintsBatch(BurstStretchShearConstraints constraints)
{
m_Constraints = constraints;
m_ConstraintType = Oni.ConstraintType.StretchShear;
}
public void SetStretchShearConstraints(ObiNativeIntList particleIndices, ObiNativeIntList orientationIndices, ObiNativeFloatList restLengths, ObiNativeQuaternionList restOrientations, ObiNativeVector3List stiffnesses, ObiNativeFloatList lambdas, int count)
{
this.particleIndices = particleIndices.AsNativeArray<int>();
this.orientationIndices = orientationIndices.AsNativeArray<int>();
this.restLengths = restLengths.AsNativeArray<float>();
this.restOrientations = restOrientations.AsNativeArray<quaternion>();
this.stiffnesses = stiffnesses.AsNativeArray<float3>();
this.lambdas = lambdas.AsNativeArray<float>();
m_ConstraintCount = count;
}
public override JobHandle Evaluate(JobHandle inputDeps, float stepTime, float substepTime, int substeps)
{
var projectConstraints = new StretchShearConstraintsBatchJob()
{
particleIndices = particleIndices,
orientationIndices = orientationIndices,
restLengths = restLengths,
restOrientations = restOrientations,
stiffnesses = stiffnesses,
lambdas = lambdas.Reinterpret<float, float3>(),
positions = solverImplementation.positions,
orientations = solverImplementation.orientations,
invMasses = solverImplementation.invMasses,
invRotationalMasses = solverImplementation.invRotationalMasses,
deltas = solverImplementation.positionDeltas,
orientationDeltas = solverImplementation.orientationDeltas,
counts = solverImplementation.positionConstraintCounts,
orientationCounts = solverImplementation.orientationConstraintCounts,
deltaTimeSqr = substepTime * substepTime
};
return projectConstraints.Schedule(m_ConstraintCount, 32, inputDeps);
}
public override JobHandle Apply(JobHandle inputDeps, float substepTime)
{
var parameters = solverAbstraction.GetConstraintParameters(m_ConstraintType);
var applyConstraints = new ApplyStretchShearConstraintsBatchJob()
{
particleIndices = particleIndices,
orientationIndices = orientationIndices,
positions = solverImplementation.positions,
deltas = solverImplementation.positionDeltas,
counts = solverImplementation.positionConstraintCounts,
orientations = solverImplementation.orientations,
orientationDeltas = solverImplementation.orientationDeltas,
orientationCounts = solverImplementation.orientationConstraintCounts,
sorFactor = parameters.SORFactor
};
return applyConstraints.Schedule(m_ConstraintCount, 64, inputDeps);
}
[BurstCompile]
public struct StretchShearConstraintsBatchJob : IJobParallelFor
{
[ReadOnly] public NativeArray<int> particleIndices;
[ReadOnly] public NativeArray<int> orientationIndices;
[ReadOnly] public NativeArray<float> restLengths;
[ReadOnly] public NativeArray<quaternion> restOrientations;
[ReadOnly] public NativeArray<float3> stiffnesses;
public NativeArray<float3> lambdas;
[ReadOnly] public NativeArray<float4> positions;
[ReadOnly] public NativeArray<quaternion> orientations;
[ReadOnly] public NativeArray<float> invMasses;
[ReadOnly] public NativeArray<float> invRotationalMasses;
[NativeDisableContainerSafetyRestriction][NativeDisableParallelForRestriction] public NativeArray<float4> deltas;
[NativeDisableContainerSafetyRestriction][NativeDisableParallelForRestriction] public NativeArray<quaternion> orientationDeltas;
[NativeDisableContainerSafetyRestriction][NativeDisableParallelForRestriction] public NativeArray<int> counts;
[NativeDisableContainerSafetyRestriction][NativeDisableParallelForRestriction] public NativeArray<int> orientationCounts;
[ReadOnly] public float deltaTimeSqr;
public void Execute(int i)
{
int p1 = particleIndices[i * 2];
int p2 = particleIndices[i * 2 + 1];
int q = orientationIndices[i];
float w1 = invMasses[p1];
float w2 = invMasses[p2];
// calculate time adjusted compliance
float3 compliances = stiffnesses[i] / deltaTimeSqr;
float3 e = math.rotate(restOrientations[i],new float3(0, 0, 1));
quaternion basis = math.mul(orientations[q],restOrientations[i]);
// calculate rod vector in local element space:
float3 gamma = math.rotate(math.conjugate(basis), (positions[p2] - positions[p1]).xyz) / (restLengths[i] + BurstMath.epsilon);
// subtract third director vector (0,0,1):
gamma[2] -= 1;
float3 W = new float3((w1 + w2) / (restLengths[i] + BurstMath.epsilon) + invRotationalMasses[q] * 4.0f * restLengths[i] + BurstMath.epsilon);
float3 dlambda = (gamma - compliances * lambdas[i]) / (compliances + W);
lambdas[i] += dlambda;
// convert lambda delta lambda back to world space:
dlambda = math.mul(basis, dlambda);
deltas[p1] += new float4(dlambda, 0) * w1;
deltas[p2] -= new float4(dlambda, 0) * w2;
quaternion e_3 = new quaternion(e.x,e.y,e.z,0);
quaternion q_e_3_bar = math.mul(orientations[q],math.conjugate(e_3));
// calculate rotation delta:
quaternion rotDelta = math.mul(new quaternion(dlambda[0], dlambda[1], dlambda[2], 0.0f),q_e_3_bar);
rotDelta.value *= 2.0f * invRotationalMasses[q] * restLengths[i];
orientationDeltas[q] = rotDelta;
counts[p1]++;
counts[p2]++;
orientationCounts[q]++;
}
}
[BurstCompile]
public struct ApplyStretchShearConstraintsBatchJob : IJobParallelFor
{
[ReadOnly] public NativeArray<int> particleIndices;
[ReadOnly] public NativeArray<int> orientationIndices;
[ReadOnly] public float sorFactor;
[NativeDisableContainerSafetyRestriction] [NativeDisableParallelForRestriction] public NativeArray<float4> positions;
[NativeDisableContainerSafetyRestriction] [NativeDisableParallelForRestriction] public NativeArray<float4> deltas;
[NativeDisableContainerSafetyRestriction] [NativeDisableParallelForRestriction] public NativeArray<int> counts;
[NativeDisableContainerSafetyRestriction] [NativeDisableParallelForRestriction] public NativeArray<quaternion> orientations;
[NativeDisableContainerSafetyRestriction] [NativeDisableParallelForRestriction] public NativeArray<quaternion> orientationDeltas;
[NativeDisableContainerSafetyRestriction] [NativeDisableParallelForRestriction] public NativeArray<int> orientationCounts;
public void Execute(int i)
{
int p1 = particleIndices[i * 2];
int p2 = particleIndices[i * 2 + 1];
int q1 = orientationIndices[i];
if (counts[p1] > 0)
{
positions[p1] += deltas[p1] * sorFactor / counts[p1];
deltas[p1] = float4.zero;
counts[p1] = 0;
}
if (counts[p2] > 0)
{
positions[p2] += deltas[p2] * sorFactor / counts[p2];
deltas[p2] = float4.zero;
counts[p2] = 0;
}
if (orientationCounts[q1] > 0)
{
quaternion q = orientations[q1];
q.value += orientationDeltas[q1].value * sorFactor / orientationCounts[q1];
orientations[q1] = math.normalize(q);
orientationDeltas[q1] = new quaternion(0, 0, 0, 0);
orientationCounts[q1] = 0;
}
}
}
}
}
#endif