152 lines
5.7 KiB
C#
152 lines
5.7 KiB
C#
#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
|
|
using UnityEngine;
|
|
using Unity.Jobs;
|
|
using Unity.Collections;
|
|
using Unity.Collections.LowLevel.Unsafe;
|
|
using Unity.Mathematics;
|
|
using Unity.Burst;
|
|
using System.Collections;
|
|
|
|
namespace Obi
|
|
{
|
|
public class BurstStitchConstraintsBatch : BurstConstraintsBatchImpl, IStitchConstraintsBatchImpl
|
|
{
|
|
private NativeArray<float> stiffnesses;
|
|
|
|
public BurstStitchConstraintsBatch(BurstStitchConstraints constraints)
|
|
{
|
|
m_Constraints = constraints;
|
|
m_ConstraintType = Oni.ConstraintType.Stitch;
|
|
}
|
|
|
|
public void SetStitchConstraints(ObiNativeIntList particleIndices, ObiNativeFloatList stiffnesses, ObiNativeFloatList lambdas, int count)
|
|
{
|
|
this.particleIndices = particleIndices.AsNativeArray<int>();
|
|
this.stiffnesses = stiffnesses.AsNativeArray<float>();
|
|
this.lambdas = lambdas.AsNativeArray<float>();
|
|
m_ConstraintCount = count;
|
|
}
|
|
|
|
public override JobHandle Evaluate(JobHandle inputDeps, float stepTime, float substepTime, int substeps)
|
|
{
|
|
var projectConstraints = new StitchConstraintsBatchJob()
|
|
{
|
|
particleIndices = particleIndices,
|
|
stiffnesses = stiffnesses,
|
|
lambdas = lambdas,
|
|
positions = solverImplementation.positions,
|
|
invMasses = solverImplementation.invMasses,
|
|
deltas = solverImplementation.positionDeltas,
|
|
counts = solverImplementation.positionConstraintCounts,
|
|
deltaTimeSqr = substepTime * substepTime,
|
|
activeConstraintCount = m_ConstraintCount
|
|
};
|
|
|
|
return projectConstraints.Schedule(inputDeps);
|
|
}
|
|
|
|
public override JobHandle Apply(JobHandle inputDeps, float substepTime)
|
|
{
|
|
var parameters = solverAbstraction.GetConstraintParameters(m_ConstraintType);
|
|
|
|
var applyConstraints = new ApplyStitchConstraintsBatchJob()
|
|
{
|
|
particleIndices = particleIndices,
|
|
|
|
positions = solverImplementation.positions,
|
|
deltas = solverImplementation.positionDeltas,
|
|
counts = solverImplementation.positionConstraintCounts,
|
|
|
|
sorFactor = parameters.SORFactor,
|
|
activeConstraintCount = m_ConstraintCount
|
|
};
|
|
|
|
return applyConstraints.Schedule(inputDeps);
|
|
}
|
|
|
|
[BurstCompile]
|
|
public struct StitchConstraintsBatchJob : IJob
|
|
{
|
|
[ReadOnly] public NativeArray<int> particleIndices;
|
|
[ReadOnly] public NativeArray<float> stiffnesses;
|
|
public NativeArray<float> lambdas;
|
|
|
|
[ReadOnly] public NativeArray<float4> positions;
|
|
[ReadOnly] public NativeArray<float> invMasses;
|
|
|
|
[NativeDisableContainerSafetyRestriction][NativeDisableParallelForRestriction] public NativeArray<float4> deltas;
|
|
[NativeDisableContainerSafetyRestriction][NativeDisableParallelForRestriction] public NativeArray<int> counts;
|
|
|
|
[ReadOnly] public float deltaTimeSqr;
|
|
[ReadOnly] public int activeConstraintCount;
|
|
|
|
public void Execute()
|
|
{
|
|
for (int i = 0; i < activeConstraintCount; ++i)
|
|
{
|
|
int p1 = particleIndices[i * 2];
|
|
int p2 = particleIndices[i * 2 + 1];
|
|
|
|
float w1 = invMasses[p1];
|
|
float w2 = invMasses[p2];
|
|
|
|
// calculate time adjusted compliance
|
|
float compliance = stiffnesses[i] / deltaTimeSqr;
|
|
|
|
// calculate position and lambda deltas:
|
|
float4 distance = positions[p1] - positions[p2];
|
|
float constraint = math.length(distance);
|
|
|
|
// calculate lambda and position deltas:
|
|
float dlambda = (-constraint - compliance * lambdas[i]) / (w1 + w2 + compliance + BurstMath.epsilon);
|
|
float4 delta = dlambda * distance / (constraint + BurstMath.epsilon);
|
|
|
|
lambdas[i] += dlambda;
|
|
|
|
deltas[p1] += delta * w1;
|
|
deltas[p2] -= delta * w2;
|
|
|
|
counts[p1]++;
|
|
counts[p2]++;
|
|
}
|
|
}
|
|
}
|
|
|
|
[BurstCompile]
|
|
public struct ApplyStitchConstraintsBatchJob : IJob
|
|
{
|
|
[ReadOnly] public NativeArray<int> particleIndices;
|
|
[ReadOnly] public float sorFactor;
|
|
|
|
[NativeDisableContainerSafetyRestriction] [NativeDisableParallelForRestriction] public NativeArray<float4> positions;
|
|
[NativeDisableContainerSafetyRestriction] [NativeDisableParallelForRestriction] public NativeArray<float4> deltas;
|
|
[NativeDisableContainerSafetyRestriction] [NativeDisableParallelForRestriction] public NativeArray<int> counts;
|
|
|
|
[ReadOnly] public int activeConstraintCount;
|
|
|
|
public void Execute()
|
|
{
|
|
for (int i = 0; i < activeConstraintCount; ++i)
|
|
{
|
|
int p1 = particleIndices[i * 2];
|
|
int p2 = particleIndices[i * 2 + 1];
|
|
|
|
if (counts[p1] > 0)
|
|
{
|
|
positions[p1] += deltas[p1] * sorFactor / counts[p1];
|
|
deltas[p1] = float4.zero;
|
|
counts[p1] = 0;
|
|
}
|
|
|
|
if (counts[p2] > 0)
|
|
{
|
|
positions[p2] += deltas[p2] * sorFactor / counts[p2];
|
|
deltas[p2] = float4.zero;
|
|
counts[p2] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif |