Files
HauntedBloodlines/Assets/Obi/Scripts/Common/Backends/Burst/Collisions/BurstColliderShape.cs
2025-05-29 22:31:40 +03:00

25 lines
1.0 KiB
C#

#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
using Unity.Mathematics;
namespace Obi
{
public struct BurstColliderShape
{
public float4 center;
public float4 size; /**< box: size of the box in each axis.
sphere: radius of sphere (x,y,z),
capsule: radius (x), height(y), direction (z, can be 0, 1 or 2).
heightmap: width (x axis), height (y axis) and depth (z axis) in world units.*/
public ColliderShape.ShapeType type;
public float contactOffset;
public int dataIndex;
public int rigidbodyIndex; // index of the associated rigidbody in the collision world.
public int materialIndex; // index of the associated material in the collision world.
public int filter;
public int flags; // for now, only used for trigger (1) or regular collider (0).
public int is2D; // whether the collider is 2D (1) or 3D (0).
}
}
#endif