145 lines
5.9 KiB
C#
145 lines
5.9 KiB
C#
using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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using System.Collections.Generic;
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using System.Linq;
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namespace Obi
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{
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/**
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* Custom inspector for ObiCloth components.
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* Allows particle selection and constraint edition.
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*
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* Selection:
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*
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* - To select a particle, left-click on it.
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* - You can select multiple particles by holding shift while clicking.
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* - To deselect all particles, click anywhere on the object except a particle.
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*
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* Constraints:
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*
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* - To edit particle constraints, select the particles you wish to edit.
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* - Constraints affecting any of the selected particles will appear in the inspector.
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* - To add a new pin constraint to the selected particle(s), click on "Add Pin Constraint".
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*
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*/
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[CustomEditor(typeof(ObiTearableCloth)), CanEditMultipleObjects]
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public class ObiTearableClothEditor : Editor
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{
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[MenuItem("GameObject/3D Object/Obi/Obi Tearable Cloth", false, 401)]
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static void CreateObiRod(MenuCommand menuCommand)
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{
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GameObject go = new GameObject("Obi Tearable Cloth", typeof(ObiTearableCloth), typeof(ObiTearableClothRenderer));
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ObiEditorUtils.PlaceActorRoot(go, menuCommand);
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}
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SerializedProperty clothBlueprint;
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SerializedProperty collisionMaterial;
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SerializedProperty selfCollisions;
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SerializedProperty distanceConstraintsEnabled;
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SerializedProperty stretchCompliance;
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SerializedProperty maxCompression;
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SerializedProperty bendConstraintsEnabled;
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SerializedProperty bendCompliance;
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SerializedProperty maxBending;
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SerializedProperty aerodynamicsEnabled;
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SerializedProperty drag;
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SerializedProperty lift;
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SerializedProperty tearingEnabled;
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SerializedProperty tearResistanceMultiplier;
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SerializedProperty tearRate;
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SerializedProperty tearDebilitation;
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public void OnEnable()
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{
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clothBlueprint = serializedObject.FindProperty("m_TearableClothBlueprint");
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collisionMaterial = serializedObject.FindProperty("m_CollisionMaterial");
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selfCollisions = serializedObject.FindProperty("m_SelfCollisions");
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distanceConstraintsEnabled = serializedObject.FindProperty("_distanceConstraintsEnabled");
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stretchCompliance = serializedObject.FindProperty("_stretchCompliance");
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maxCompression = serializedObject.FindProperty("_maxCompression");
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bendConstraintsEnabled = serializedObject.FindProperty("_bendConstraintsEnabled");
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bendCompliance = serializedObject.FindProperty("_bendCompliance");
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maxBending = serializedObject.FindProperty("_maxBending");
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aerodynamicsEnabled = serializedObject.FindProperty("_aerodynamicsEnabled");
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drag = serializedObject.FindProperty("_drag");
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lift = serializedObject.FindProperty("_lift");
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tearingEnabled = serializedObject.FindProperty("tearingEnabled");
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tearResistanceMultiplier = serializedObject.FindProperty("tearResistanceMultiplier");
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tearRate = serializedObject.FindProperty("tearRate");
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tearDebilitation = serializedObject.FindProperty("tearDebilitation");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.UpdateIfRequiredOrScript();
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(clothBlueprint, new GUIContent("Blueprint"));
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if (EditorGUI.EndChangeCheck())
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{
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foreach (var t in targets)
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{
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(t as ObiTearableCloth).RemoveFromSolver();
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(t as ObiTearableCloth).ClearState();
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}
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serializedObject.ApplyModifiedProperties();
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foreach (var t in targets)
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(t as ObiTearableCloth).AddToSolver();
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}
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Collisions", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(collisionMaterial, new GUIContent("Collision material"));
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EditorGUILayout.PropertyField(selfCollisions, new GUIContent("Self collisions"));
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EditorGUILayout.Space();
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ObiEditorUtils.DoToggleablePropertyGroup(tearingEnabled, new GUIContent("Tearing"),
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() => {
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EditorGUILayout.PropertyField(tearResistanceMultiplier, new GUIContent("Tear compliance"));
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EditorGUILayout.PropertyField(tearRate, new GUIContent("Tear rate"));
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EditorGUILayout.PropertyField(tearDebilitation, new GUIContent("Tear debilitation"));
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});
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ObiEditorUtils.DoToggleablePropertyGroup(distanceConstraintsEnabled,new GUIContent("Distance Constraints", Resources.Load<Texture2D>("Icons/ObiDistanceConstraints Icon")),
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()=>{
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EditorGUILayout.PropertyField(stretchCompliance, new GUIContent("Stretch compliance"));
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EditorGUILayout.PropertyField(maxCompression, new GUIContent("Max compression"));
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});
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ObiEditorUtils.DoToggleablePropertyGroup(bendConstraintsEnabled, new GUIContent("Bend Constraints", Resources.Load<Texture2D>("Icons/ObiBendConstraints Icon")),
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() => {
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EditorGUILayout.PropertyField(bendCompliance, new GUIContent("Bend compliance"));
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EditorGUILayout.PropertyField(maxBending, new GUIContent("Max bending"));
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});
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ObiEditorUtils.DoToggleablePropertyGroup(aerodynamicsEnabled, new GUIContent("Aerodynamics", Resources.Load<Texture2D>("Icons/ObiAerodynamicConstraints Icon")),
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() => {
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EditorGUILayout.PropertyField(drag, new GUIContent("Drag"));
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EditorGUILayout.PropertyField(lift, new GUIContent("Lift"));
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});
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if (GUI.changed)
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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