45 lines
1011 B
C#
45 lines
1011 B
C#
using UnityEditor;
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Obi
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{
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[CustomEditor(typeof(ObiClothRendererBase),true)]
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public class ObiClothRendererEditor : Editor
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{
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private void BakeMesh()
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{
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ObiClothRendererBase clothRenderer = (ObiClothRendererBase)target;
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if (clothRenderer.clothMesh != null)
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{
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ObiEditorUtils.SaveMesh(clothRenderer.clothMesh, "Save cloth mesh", "cloth mesh");
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}
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}
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public override void OnInspectorGUI()
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{
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serializedObject.UpdateIfRequiredOrScript();
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if (GUILayout.Button("Bake Mesh"))
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{
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BakeMesh();
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}
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Editor.DrawPropertiesExcluding(serializedObject, "m_Script");
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// Apply changes to the serializedProperty
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if (GUI.changed)
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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