Files
HauntedBloodlines/Assets/HTraceWSGI/Scripts/Infrastructure/PassHandler.cs
2025-05-29 22:31:40 +03:00

33 lines
750 B
C#

using UnityEngine;
namespace HTraceWSGI.Scripts.Infrastructure
{
[ExecuteInEditMode]
public class PassHandler : MonoBehaviour
{
private IPing _ping;
private CustomPassObject _customPassObject;
internal virtual void Initialize(IPing ping, Transform parent, CustomPassObject customPassObject)
{
_ping = ping;
_customPassObject = customPassObject;
transform.parent = parent;
transform.localPosition = Vector3.zero;
transform.localRotation = Quaternion.identity;
}
protected virtual void Update()
{
if (_ping == null || _ping.Ping(_customPassObject) == false)
{
if (Application.isEditor && !Application.isPlaying)
DestroyImmediate(this.gameObject);
else
Destroy(this.gameObject);
}
}
}
}