Files
HauntedBloodlines/Assets/FImpossible Creations/Shared Tools/Editor/Property Drawers/FPD_SuffixDrawer.cs
2025-05-29 22:31:40 +03:00

109 lines
3.9 KiB
C#

using System;
using UnityEditor;
using UnityEngine;
namespace FIMSpace.FEditor
{
[CustomPropertyDrawer(typeof(FPD_SuffixAttribute))]
public class FPD_Suffix : PropertyDrawer
{
FPD_SuffixAttribute Attribute { get { return ((FPD_SuffixAttribute)base.attribute); } }
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
label = EditorGUI.BeginProperty(position, label, property);
position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
float sliderVal = property.floatValue;
GUIContent suff = new GUIContent(Attribute.Suffix);
Vector2 fieldS = EditorStyles.label.CalcSize(suff);
float fieldSize = 34 + fieldS.x + Attribute.widerField;
var percField = new Rect(position.x + position.width - fieldSize + 5, position.y, fieldSize, position.height);
Rect floatField = position;
bool editable = Attribute.editableValue;
if (GUI.enabled == false) editable = false;
if (editable)
{
floatField = new Rect(position.x + position.width - fieldSize + 2, position.y, fieldSize - (fieldS.x + 4), position.height);
percField.position = new Vector2(position.x + position.width - fieldS.x, percField.position.y);
percField.width = fieldS.x;
}
position.width -= fieldSize + 3;
sliderVal = GUI.HorizontalSlider(position, property.floatValue, Attribute.Min, Attribute.Max);
float pre, value;
int indent;
indent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
switch (Attribute.Mode)
{
case FPD_SuffixAttribute.SuffixMode.From0to100:
if (!editable)
EditorGUI.LabelField(percField, Mathf.Round(sliderVal / Attribute.Max * 100f).ToString() + Attribute.Suffix);
else
{
pre = Mathf.Round(sliderVal / Attribute.Max * 100f);
value = EditorGUI.FloatField(floatField, Mathf.Round(sliderVal / Attribute.Max * 100f));
if (value != pre) sliderVal = value / 100f;
EditorGUI.LabelField(percField, Attribute.Suffix);
}
break;
case FPD_SuffixAttribute.SuffixMode.PercentageUnclamped:
if (!editable)
EditorGUI.LabelField(percField, Mathf.Round(sliderVal * 100f).ToString() + Attribute.Suffix);
else
{
pre = Mathf.Round(sliderVal * 100f);
value = EditorGUI.FloatField(floatField, Mathf.Round(sliderVal * 100f));
if (value != pre) sliderVal = value / 100f;
EditorGUI.LabelField(percField, Attribute.Suffix);
}
break;
case FPD_SuffixAttribute.SuffixMode.FromMinToMax:
pre = sliderVal;
value = EditorGUI.FloatField(floatField, sliderVal);
if (value != pre) sliderVal = value;
EditorGUI.LabelField(percField, Attribute.Suffix);
break;
case FPD_SuffixAttribute.SuffixMode.FromMinToMaxRounded:
pre = Mathf.Round(sliderVal);
value = EditorGUI.FloatField(floatField, Mathf.Round(sliderVal));
if (value != pre) sliderVal = value;
EditorGUI.LabelField(percField, Attribute.Suffix);
break;
}
property.floatValue = sliderVal;
EditorGUI.indentLevel = indent;
EditorGUI.EndProperty();
}
}
}