Files
HauntedBloodlines/Assets/Editor/LightSetupPreset.cs
2025-05-29 22:31:40 +03:00

21 lines
701 B
C#

using UnityEngine;
using System.Collections.Generic;
[CreateAssetMenu(fileName = "NewLightSetupPreset", menuName = "Tools/Light Setup Preset")]
public class LightSetupPreset : ScriptableObject
{
public string newChildObjectName = "LightLogic";
public List<string> lampRendererNames = new List<string> { "Lamp" };
public List<string> lightRendererNames = new List<string> { "Bulb" };
public Material lampRendererMaterial;
public Material lightRendererMaterial;
public Color lightColour = Color.white;
public List<int> lampMaterialIndices = new List<int> { 0 };
public List<int> lightMaterialIndices = new List<int> { 0 };
public bool onlyActiveLights = true;
}