50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ClockEvent : MonoBehaviour
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{
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[SerializeField] EventTrigger eventTrigger;
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private bool isCheckingForClockSolution;
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public void UpdateClockSolution()
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{
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isCheckingForClockSolution = true;
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StartCoroutine(UpdateClockEvent());
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}
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IEnumerator UpdateClockEvent()
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{
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while (isCheckingForClockSolution)
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{
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if (ClockController.GetInstance().IsCorrectTime())
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{
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CorrectClockEvent();
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}
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yield return null;
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}
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}
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public void CorrectClockEvent()
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{
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ClockController.GetInstance().isInPresent = !ClockController.GetInstance().isInPresent;
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if (ClockController.GetInstance().isInPresent)
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{
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ClockController.GetInstance().timeTravelVfxAnimator.SetBool("IsTravelingToPast", false);
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}
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else
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{
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ClockController.GetInstance().timeTravelVfxAnimator.SetBool("IsTravelingToPast", true);
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}
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eventTrigger.Invoke();
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print("Time Puzzle solved");
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isCheckingForClockSolution = false;
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}
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public void ForceCorrectTime()
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{
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CorrectClockEvent();
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ClockController.GetInstance().CorrectTime();
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}
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}
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