Files
HauntedBloodlines/Assets/Scripts/Scripted Events/MoveObjectOverTimeTrigger.cs
2025-05-29 22:31:40 +03:00

37 lines
949 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveObjectOverTimeTrigger : MonoBehaviour
{
[SerializeField] private Transform _object;
[SerializeField] private Transform endPosition;
[SerializeField] private float speed;
private bool _hasMoved;
private void OnTriggerEnter(Collider col)
{
if (col.gameObject.tag == "Player" && !_hasMoved)
{
StartCoroutine(MoveObject());
_hasMoved = true;
}
}
IEnumerator MoveObject()
{
while (_object.position != endPosition.position)
{
MoveObjectForward();
yield return null;
}
}
public void MoveObjectForward()
{
_object.transform.localPosition = Vector3.MoveTowards(_object.transform.localPosition, endPosition.localPosition, speed * Time.deltaTime);
print("Is moving object to new pos");
}
}