Files
2025-05-29 22:31:40 +03:00

38 lines
841 B
C#

using InfallibleCode;
using UnityEngine;
[ExecuteInEditMode]
public class SaveableDoor : MonoBehaviour
{
public DoorBehaviour doorBehaviour;
public string SaveableDoorID;
public bool IsLockedAfterLoad;
public void SetDoorToLocked()
{
IsLockedAfterLoad = true;
}
public void SetDoorToUnlocked()
{
IsLockedAfterLoad = false;
}
private void OnValidate()
{
// Automatically set saveableDoorID based on the GameObject's name in the Editor
if (string.IsNullOrEmpty(SaveableDoorID))
{
SaveableDoorID = gameObject.name + "_" + transform.GetInstanceID();
}
if (doorBehaviour == null)
{
if (TryGetComponent<DoorBehaviour>(out doorBehaviour))
{
return;
}
}
}
}