23 lines
603 B
C#
23 lines
603 B
C#
using NUnit.Framework;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class GameProgressData
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{
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public string currentActiveScene;
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public string[] currentAdditiveScenes;
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public List<string> currentNecessaryScenesToKeepLoaded;
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public bool initialCutscenePlayed = false;
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public bool firefliesAreDead = false;
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public string currentGlobalStorylineState;
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public string currentStorylineState;
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// Add other game progress-related fields as needed
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}
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[System.Serializable]
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public class MainHouseP1ProgressData
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{
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//public string GameObjects
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} |