Files
HauntedBloodlines/Assets/Scripts/SaveLoad/GameProgressData.cs
2025-05-29 22:31:40 +03:00

23 lines
603 B
C#

using NUnit.Framework;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class GameProgressData
{
public string currentActiveScene;
public string[] currentAdditiveScenes;
public List<string> currentNecessaryScenesToKeepLoaded;
public bool initialCutscenePlayed = false;
public bool firefliesAreDead = false;
public string currentGlobalStorylineState;
public string currentStorylineState;
// Add other game progress-related fields as needed
}
[System.Serializable]
public class MainHouseP1ProgressData
{
//public string GameObjects
}