43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using InfallibleCode;
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using UnityEngine.Events;
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public class BookPuzzle : MonoBehaviour
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{
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[SerializeField] private List<BookSwitch> _bookSwitch;
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[SerializeField] private List<bool> bookSwitchShouldBePushedIn;
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[SerializeField] private UnityEvent afterSolutionEvent;
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[SerializeField] private UnityEvent solutionIsFalseEvent;
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public bool shouldFireFalseSolutionEvent;
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public void CheckPuzzleCombination()
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{
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// Check if all switches are in the correct position
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bool allSwitchesMatch = true;
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for (int i = 0; i < _bookSwitch.Count; i++)
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{
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if (_bookSwitch[i].bookSwitchIsPushedIn != bookSwitchShouldBePushedIn[i])
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{
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allSwitchesMatch = false;
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}
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}
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// If all switches match, fire the afterSolutionEvent
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if (allSwitchesMatch)
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{
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afterSolutionEvent.Invoke();
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shouldFireFalseSolutionEvent = true;
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}
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else
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{
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if (shouldFireFalseSolutionEvent)
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{
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// If switches don't match, fire the whenSwitchesDontMatchEvent
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solutionIsFalseEvent.Invoke();
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}
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}
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}
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}
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