Files
HauntedBloodlines/Assets/Scripts/Player/FlashlightRaycast.cs
2025-05-29 22:31:40 +03:00

22 lines
537 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FlashlightRaycast : MonoBehaviour
{
public Transform flashlightRaycast;
public Transform flashlightCurrentCollider;
public LayerMask collisionLayer; // Set this to the layer where obstacles reside
private static FlashlightRaycast _instance;
public static FlashlightRaycast GetInstance() { return _instance; }
private void Awake()
{
if (!_instance)
{
_instance = this;
}
}
}