87 lines
3.6 KiB
C#
87 lines
3.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ArrowLightMovement : MonoBehaviour
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{
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[SerializeField] private GameObject LightArrowZ;
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[SerializeField] private GameObject LightArrowY;
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[SerializeField] private GameObject ArrowBase;
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[SerializeField] private GameObject RotationCenter;
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[SerializeField] private float RotationSpeed = 50f;
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[SerializeField] private float LightArrowMovement = 1f;
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[SerializeField] private float LightArrowMovementSpeed = 2f;
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[SerializeField] private float LightArrowUpDownMovement = 1f;
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[SerializeField] private float LightArrowUpDownMovementSpeed = 2f;
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float z;
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// Start is called before the first frame update
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void Start()
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{
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z = LightArrowMovement * LightArrowMovementSpeed - 0.71f;
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}
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// Update is called once per frame
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void Update()
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{
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float lightArrowMovement = LightArrowMovement * LightArrowMovementSpeed;
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float lightArrowUpDownMovement = LightArrowUpDownMovement * LightArrowUpDownMovementSpeed;
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#region Movement of light
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if (Input.GetKey(KeyCode.W) || Input.GetAxisRaw("Joystick Vertical") > 0)
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{//0.065
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if (LightArrowZ.transform.localPosition.x <= 5)
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{
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LightArrowZ.transform.Translate(new Vector3(0, 0, lightArrowMovement) * Time.unscaledDeltaTime);
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ArrowBase.transform.localScale = new Vector3(ArrowBase.transform.localScale.x, ArrowBase.transform.localScale.y, ArrowBase.transform.localScale.z + 0.78f * lightArrowMovement * Time.unscaledDeltaTime);
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}
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}
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if (Input.GetKey(KeyCode.S) || Input.GetAxisRaw("Joystick Vertical") < 0)
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{
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if (LightArrowZ.transform.localPosition.x >= 0)
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{
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LightArrowZ.transform.Translate(new Vector3(0, 0, -lightArrowMovement) * Time.unscaledDeltaTime);
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ArrowBase.transform.localScale = new Vector3(ArrowBase.transform.localScale.x, ArrowBase.transform.localScale.y, ArrowBase.transform.localScale.z - 0.78f * lightArrowMovement * Time.unscaledDeltaTime);
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}
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}
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#endregion
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#region Rotation
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if (Input.GetKey(KeyCode.D) || Input.GetAxisRaw("Joystick Horizontal") > 0)
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{
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RotationCenter.transform.Rotate(0f, RotationSpeed * Time.unscaledDeltaTime, 0f);
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if (RotationCenter.transform.localRotation.y >= 360f)
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{
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RotationCenter.transform.localEulerAngles = new Vector3(0, 0, 0);
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}
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}
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if (Input.GetKey(KeyCode.A) || Input.GetAxisRaw("Joystick Horizontal") < 0)
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{
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RotationCenter.transform.Rotate(0f, - RotationSpeed * Time.unscaledDeltaTime, 0f);
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if (RotationCenter.transform.localRotation.y <= -360f)
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{
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RotationCenter.transform.localEulerAngles = new Vector3(0, 0, 0);
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}
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}
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#endregion
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#region Up, Down Movement of light
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if (LightArrowY.transform.localPosition.y <= 1)
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{
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if (Input.GetKey(KeyCode.E) || Input.GetAxis("RightTrigger") < 0)
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{
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LightArrowY.transform.Translate(new Vector3(0, lightArrowUpDownMovement, 0f) * Time.unscaledDeltaTime);
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}
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}
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if (LightArrowY.transform.localPosition.y >= -1)
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{
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if (Input.GetKey(KeyCode.Q) || Input.GetAxis("LeftTrigger") < 0)
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{
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LightArrowY.transform.Translate(new Vector3(0, -lightArrowUpDownMovement, 0f) * Time.unscaledDeltaTime);
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}
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}
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#endregion
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}
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}
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