Files
2025-05-29 22:31:40 +03:00

87 lines
3.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ArrowLightMovement : MonoBehaviour
{
[SerializeField] private GameObject LightArrowZ;
[SerializeField] private GameObject LightArrowY;
[SerializeField] private GameObject ArrowBase;
[SerializeField] private GameObject RotationCenter;
[SerializeField] private float RotationSpeed = 50f;
[SerializeField] private float LightArrowMovement = 1f;
[SerializeField] private float LightArrowMovementSpeed = 2f;
[SerializeField] private float LightArrowUpDownMovement = 1f;
[SerializeField] private float LightArrowUpDownMovementSpeed = 2f;
float z;
// Start is called before the first frame update
void Start()
{
z = LightArrowMovement * LightArrowMovementSpeed - 0.71f;
}
// Update is called once per frame
void Update()
{
float lightArrowMovement = LightArrowMovement * LightArrowMovementSpeed;
float lightArrowUpDownMovement = LightArrowUpDownMovement * LightArrowUpDownMovementSpeed;
#region Movement of light
if (Input.GetKey(KeyCode.W) || Input.GetAxisRaw("Joystick Vertical") > 0)
{//0.065
if (LightArrowZ.transform.localPosition.x <= 5)
{
LightArrowZ.transform.Translate(new Vector3(0, 0, lightArrowMovement) * Time.unscaledDeltaTime);
ArrowBase.transform.localScale = new Vector3(ArrowBase.transform.localScale.x, ArrowBase.transform.localScale.y, ArrowBase.transform.localScale.z + 0.78f * lightArrowMovement * Time.unscaledDeltaTime);
}
}
if (Input.GetKey(KeyCode.S) || Input.GetAxisRaw("Joystick Vertical") < 0)
{
if (LightArrowZ.transform.localPosition.x >= 0)
{
LightArrowZ.transform.Translate(new Vector3(0, 0, -lightArrowMovement) * Time.unscaledDeltaTime);
ArrowBase.transform.localScale = new Vector3(ArrowBase.transform.localScale.x, ArrowBase.transform.localScale.y, ArrowBase.transform.localScale.z - 0.78f * lightArrowMovement * Time.unscaledDeltaTime);
}
}
#endregion
#region Rotation
if (Input.GetKey(KeyCode.D) || Input.GetAxisRaw("Joystick Horizontal") > 0)
{
RotationCenter.transform.Rotate(0f, RotationSpeed * Time.unscaledDeltaTime, 0f);
if (RotationCenter.transform.localRotation.y >= 360f)
{
RotationCenter.transform.localEulerAngles = new Vector3(0, 0, 0);
}
}
if (Input.GetKey(KeyCode.A) || Input.GetAxisRaw("Joystick Horizontal") < 0)
{
RotationCenter.transform.Rotate(0f, - RotationSpeed * Time.unscaledDeltaTime, 0f);
if (RotationCenter.transform.localRotation.y <= -360f)
{
RotationCenter.transform.localEulerAngles = new Vector3(0, 0, 0);
}
}
#endregion
#region Up, Down Movement of light
if (LightArrowY.transform.localPosition.y <= 1)
{
if (Input.GetKey(KeyCode.E) || Input.GetAxis("RightTrigger") < 0)
{
LightArrowY.transform.Translate(new Vector3(0, lightArrowUpDownMovement, 0f) * Time.unscaledDeltaTime);
}
}
if (LightArrowY.transform.localPosition.y >= -1)
{
if (Input.GetKey(KeyCode.Q) || Input.GetAxis("LeftTrigger") < 0)
{
LightArrowY.transform.Translate(new Vector3(0, -lightArrowUpDownMovement, 0f) * Time.unscaledDeltaTime);
}
}
#endregion
}
}