20 lines
412 B
C#
20 lines
412 B
C#
using UnityEngine;
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using System.Collections;
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public class PlayerDynamicBonesManager : MonoBehaviour
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{
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public DynamicBoneCollider dynamicBoneColliderSpine;
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private static PlayerDynamicBonesManager _instance;
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public static PlayerDynamicBonesManager GetInstance() { return _instance; }
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private void Awake()
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{
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if (!_instance)
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{
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_instance = this;
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}
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}
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}
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