21 lines
381 B
C#
21 lines
381 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LoopsManager : MonoBehaviour
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{
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public LoopedRoom[] loopedRoom;
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private static LoopsManager _instance;
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public static LoopsManager GetInstance() { return _instance; }
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void Awake()
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{
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if (!_instance)
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{
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_instance = this;
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}
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}
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}
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