Files
HauntedBloodlines/Assets/Scripts/Managers/AccessManagers/AccessGameProgressManager.cs
2025-05-29 22:31:40 +03:00

12 lines
301 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AccessGameProgressManager : MonoBehaviour
{
public void ChangeCurrentStorylineStateName(string newStateName)
{
GameProgressManager.GetInstance().currentStorylineState = newStateName;
}
}