Files
HauntedBloodlines/Assets/Scripts/Managers/AccessManagers/AccessCutscenesManager.cs
2025-05-29 22:31:40 +03:00

34 lines
906 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AccessCutscenesManager : MonoBehaviour
{
public void GetAllPlayableDirectorsOfScene()
{
CutscenesManager.GetInstance().GetAllPlayableDirectorsOfScene();
}
public void AssignPlayerToTimelinesSimple()
{
//CutscenesManager.GetInstance().AssignPlayerToTimelines();
CutscenesManager.GetInstance().AssignPlayerToTimelines();
}
public void AssignPlayerToTimelines()
{
//CutscenesManager.GetInstance().AssignPlayerToTimelines();
CutscenesManager.GetInstance().AssignPlayerToPlayableDirectorsOfSceneAfterSeconds();
}
public void AssignMedeaToTimelines()
{
CutscenesManager.GetInstance().AssignMedeaToTimelines();
}
public void TeleportPlayer()
{
CutscenesManager.GetInstance().TeleportPlayer();
}
}