34 lines
906 B
C#
34 lines
906 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AccessCutscenesManager : MonoBehaviour
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{
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public void GetAllPlayableDirectorsOfScene()
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{
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CutscenesManager.GetInstance().GetAllPlayableDirectorsOfScene();
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}
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public void AssignPlayerToTimelinesSimple()
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{
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//CutscenesManager.GetInstance().AssignPlayerToTimelines();
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CutscenesManager.GetInstance().AssignPlayerToTimelines();
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}
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public void AssignPlayerToTimelines()
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{
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//CutscenesManager.GetInstance().AssignPlayerToTimelines();
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CutscenesManager.GetInstance().AssignPlayerToPlayableDirectorsOfSceneAfterSeconds();
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}
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public void AssignMedeaToTimelines()
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{
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CutscenesManager.GetInstance().AssignMedeaToTimelines();
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}
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public void TeleportPlayer()
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{
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CutscenesManager.GetInstance().TeleportPlayer();
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}
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}
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