Files
HauntedBloodlines/Assets/Scripts/Lights/BreakLightsWithDelay.cs
2025-05-29 22:31:40 +03:00

48 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BreakLightsWithDelay : MonoBehaviour
{
[SerializeField] private BreakLight[] _lightToBreak;
[SerializeField] private float _delayTime;
private bool _LightsAreBroken;
private void OnTriggerEnter(Collider col)
{
if(col.gameObject.tag == "Player" && !_LightsAreBroken)
{
BreakLights();
_LightsAreBroken = true;
}
}
public void BreakLights()
{
StartCoroutine(BreakLights(_delayTime));
}
IEnumerator BreakLights(float delayTime)
{
foreach (BreakLight lightsToBreak in _lightToBreak)
{
lightsToBreak.StartCoroutine(lightsToBreak.BreakThisLight());
print("Is breaking lights");
yield return new WaitForSeconds(delayTime);
}
}
public bool AllLightsAreBroken()
{
for (int i = 0; i < _lightToBreak.Length; ++i)
{
if (_lightToBreak[i].lightIsBroken == false)
{
return false;
}
}
return true;
}
}