Files
HauntedBloodlines/Assets/Scripts/Inventory/Items/Collectables/WillAndTestamentInventoryItem.cs
2025-05-29 22:31:40 +03:00

32 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Localization;
using UnityEngine.Localization.Settings;
namespace TRInventoryUpdatable
{
public class WillAndTestamentInventoryItem : MonoBehaviour, InventoryUpdatable, IUsable
{
[SerializeField] RedableMenuItem redableMenuItem;
public LocalizedString lastWillAndTestamentMessage;
public LocalizedString lastWillAndTestamentDescriptionMessage;
public void InventoryUpdate()
{
string localizedlastWillAndTestamentMessage = LocalizationSettings.StringDatabase.GetLocalizedString("Collectibles", "lastWillAndTestament");
string localizedlastWillAndTestamentDescriptionMessage = LocalizationSettings.StringDatabase.GetLocalizedString("Collectibles", "lastWillAndTestament");
InventoryManager.GetInstance().ringInventoryGear.itemName.text = localizedlastWillAndTestamentMessage;
InventoryManager.GetInstance().ringInventoryGear.itemDescription.text = localizedlastWillAndTestamentDescriptionMessage;
}
public void Use()
{
//Nothing to see here girl.
//There's now something here girl!
redableMenuItem.DisplayRedableItemEntryOnClick();
}
}
}