Files
HauntedBloodlines/Assets/Scripts/IntroAreaStory/IntroAreaStoryStates.cs
2025-05-29 22:31:40 +03:00

59 lines
2.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IntroAreaStoryStates : MonoBehaviour
{
[SerializeField] private GameObject CarPlayerCameraTeleportPos;
[SerializeField] private Vector3 playerDefaultCameraPos;
public bool ChangePlayerCameraViewInCar = true;
public bool EventTriggerOutOfTheCar_IsDone;
public enum IntroAreaState
{
CutsceneInProgress,
OutsideOfHouse
}
public IntroAreaState introAreaState = IntroAreaState.CutsceneInProgress;
private void Start()
{
CarPlayerCameraTeleportPos = GameObject.Find("CarPlayerCameraTeleportPos");
playerDefaultCameraPos = PlayerManager.GetInstance().PlayerMainCamera.transform.localPosition;
}
public void Update() //TESTING DELETE AND ACCESS FROM GAME MANAGER.
{
IntroAreaStoryline();
}
public void IntroAreaStoryline()
{
switch (introAreaState)
{
case IntroAreaState.CutsceneInProgress:
if (ChangePlayerCameraViewInCar)
{
PlayerManager.GetInstance().PlayerMainCamera.transform.localPosition = CarPlayerCameraTeleportPos.transform.localPosition;
ChangePlayerCameraViewInCar = false;
}
if (GameManagerEarly.GetInstance().DoAction)
{
PlayerManager.GetInstance().PlayerMainCamera.transform.localPosition = playerDefaultCameraPos;
PlayerManager.GetInstance()._PlayerMovement._cameraDefaultPOS = playerDefaultCameraPos;
introAreaState = IntroAreaState.OutsideOfHouse;
GameManagerEarly.GetInstance().DoAction = false;
}
break;
case IntroAreaState.OutsideOfHouse:
if (!EventTriggerOutOfTheCar_IsDone)
{
//GameObject eventTriggerOutOfTheCar = GameObject.Find("EventTrigger (OutOfTheCar)");
//eventTriggerOutOfTheCar.GetComponent<EventTrigger>().Invoke();
EventTriggerOutOfTheCar_IsDone = true;
}
break;
}
}
}