59 lines
2.2 KiB
C#
59 lines
2.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class IntroAreaStoryStates : MonoBehaviour
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{
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[SerializeField] private GameObject CarPlayerCameraTeleportPos;
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[SerializeField] private Vector3 playerDefaultCameraPos;
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public bool ChangePlayerCameraViewInCar = true;
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public bool EventTriggerOutOfTheCar_IsDone;
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public enum IntroAreaState
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{
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CutsceneInProgress,
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OutsideOfHouse
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}
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public IntroAreaState introAreaState = IntroAreaState.CutsceneInProgress;
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private void Start()
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{
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CarPlayerCameraTeleportPos = GameObject.Find("CarPlayerCameraTeleportPos");
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playerDefaultCameraPos = PlayerManager.GetInstance().PlayerMainCamera.transform.localPosition;
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}
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public void Update() //TESTING DELETE AND ACCESS FROM GAME MANAGER.
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{
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IntroAreaStoryline();
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}
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public void IntroAreaStoryline()
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{
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switch (introAreaState)
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{
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case IntroAreaState.CutsceneInProgress:
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if (ChangePlayerCameraViewInCar)
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{
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PlayerManager.GetInstance().PlayerMainCamera.transform.localPosition = CarPlayerCameraTeleportPos.transform.localPosition;
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ChangePlayerCameraViewInCar = false;
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}
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if (GameManagerEarly.GetInstance().DoAction)
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{
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PlayerManager.GetInstance().PlayerMainCamera.transform.localPosition = playerDefaultCameraPos;
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PlayerManager.GetInstance()._PlayerMovement._cameraDefaultPOS = playerDefaultCameraPos;
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introAreaState = IntroAreaState.OutsideOfHouse;
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GameManagerEarly.GetInstance().DoAction = false;
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}
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break;
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case IntroAreaState.OutsideOfHouse:
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if (!EventTriggerOutOfTheCar_IsDone)
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{
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//GameObject eventTriggerOutOfTheCar = GameObject.Find("EventTrigger (OutOfTheCar)");
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//eventTriggerOutOfTheCar.GetComponent<EventTrigger>().Invoke();
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EventTriggerOutOfTheCar_IsDone = true;
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}
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break;
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}
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}
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} |