Files
HauntedBloodlines/Assets/Scripts/Examine/ExaminableItemRotateToFind.cs
2025-05-29 22:31:40 +03:00

53 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace InfallibleCode
{
public class ExaminableItemRotateToFind : MonoBehaviour, IDiscoverable
{
[SerializeField] private UnityEvent EventToTriggerAfterDiscover;
[SerializeField] private ExaminableItemInputEvent examinableItemInputEvent;
public bool itemToGetExists;
bool itemAddedToInventory;
public bool eventHappened;
public void Discover()
{
print("gamw to item");
if (!eventHappened)
{
print("Event happened");
if (itemToGetExists)
{
print("Update discoverable");
StartCoroutine(UpdateDiscoverable());
eventHappened = true;
}
if (EventToTriggerAfterDiscover != null)
{
EventToTriggerAfterDiscover.Invoke();
eventHappened = true;
}
}
}
IEnumerator UpdateDiscoverable()
{
examinableItemInputEvent.UpdateEventInput();
while (ExaminableItemData.GetInstance().IsExamining)
{
yield return null;
}
yield return new WaitForSeconds(0f);
examinableItemInputEvent.StopUpdatingEventInput();
if (examinableItemInputEvent.invokedOnce == false)
{
eventHappened = false;
}
}
}
}