21 lines
456 B
C#
21 lines
456 B
C#
using UnityEngine;
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using UnityEngine.Events;
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public class LightSwitchEvent : MonoBehaviour
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{
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[SerializeField] private UnityEvent afterLightIsOn;
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[SerializeField] private UnityEvent afterLightIsOff;
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public void OnLightOn()
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{
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afterLightIsOn.Invoke();
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print("Invoked afterLightIsOn Event");
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}
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public void OnLightOff()
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{
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afterLightIsOff.Invoke();
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print("Invoked afterLightIsOff Event");
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}
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}
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