Files
HauntedBloodlines/Assets/Scripts/Events/EventTrigger.cs
2025-05-29 22:31:40 +03:00

44 lines
900 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventTrigger : MonoBehaviour
{
public UnityEngine.Events.UnityEvent Action;
public bool triggerEventAtStart;
public bool doEventOnce;
private bool canInvokeEvent = true;
//public delegate void OnActionHappened();
//public event OnActionHappened onActionHappened;
private void Start()
{
if (triggerEventAtStart)
{
Invoke();
}
}
public void Invoke()
{
if (canInvokeEvent)
{
Action.Invoke();
print("Event invoked: " + gameObject.name);
if (doEventOnce)
{
canInvokeEvent = false;
//gameObject.SetActive(false);
}
}
}
public void ResetEvent()
{
canInvokeEvent = true;
}
}