Files
2025-05-29 22:31:40 +03:00

54 lines
2.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
using UnityEngine.Localization;
public class RedableMenuItem : MonoBehaviour
{
[SerializeField] TextMeshProUGUI buttonDiaryDescriptionText;
[Header("Redable Item")]
[Tooltip("This is a title, so the entry can be saved")]
public string RedableItemName;
[Tooltip("What is the number of this entry, goes according to date")]
[SerializeField] int _entryID;
[Tooltip("Whose entry is that?")]
[SerializeField] string _entryType; //{Medea,Children,Daniel,Investigators}
[Tooltip("How much space does this text take?")]
[SerializeField] float redableItemScrollViewContentNewHeight;
[Tooltip("Redable Item Text")]
[TextArea(3/*min lines*/, 15/*max lines*/)]
[SerializeField] string _redableItemText; //here goes the text of the entry
public LocalizedString localizedRedableText;
[Tooltip("Players thoughts about the entry")]
[TextArea(3/*min lines*/, 5/*max lines*/)]
[SerializeField] string _playerThoughtsText;
void Start()
{
if (redableItemScrollViewContentNewHeight < 1080)
{
redableItemScrollViewContentNewHeight = 1080; //1080 is the default price of this in Unity
}
}
public void UpdateEntry()
{
buttonDiaryDescriptionText.text = RedableItemName;
}
public void DisplayRedableItemEntryOnClick()
{
//InventoryCollectablesMenuManager.GetInstance().diaryEntryTextScrollView.gameObject.SetActive(true);
InventoryCollectablesMenuManager.GetInstance().redableItemEntryText.text = localizedRedableText.GetLocalizedString();
InventoryCollectablesMenuManager.GetInstance().redableItemTextScrollView.sizeDelta = new Vector2(/*InventoryCollectablesMenuManager.GetInstance().diaryEntryTextScrollView.sizeDelta.x*/ 0f, redableItemScrollViewContentNewHeight);
InventoryCollectablesMenuManager.GetInstance().UpdateCollectableMenuStateByName("RedableItemMenu");
InventoryManager.GetInstance().GoToCollectablesMenuState();
InventoryCollectablesMenuManager.GetInstance().UpdateCollectablesMenu();
//ExaminableItemData.GetInstance().sentencesText.text = _playerThoughtsText;
}
}