Files
HauntedBloodlines/Assets/Scripts/AlternateUniverse/AlternateUniversePlayerController.cs
2025-05-29 22:31:40 +03:00

44 lines
1.3 KiB
C#

using UnityEngine;
using UnityEngine.Playables;
public class AlternateUniversePlayerController : MonoBehaviour
{
[SerializeField] private PlayableDirector AlternateGhostUniversePlayableDirector;
[SerializeField] private PlayableDirector AlternateGhostUniversePhaseOutDirector;
private static AlternateUniversePlayerController _instance;
public static AlternateUniversePlayerController GetInstance() { return _instance; }
private void Awake()
{
if (!_instance)
{
_instance = this;
}
}
public void Update()
{
if (ClockController.GetInstance().isUsingPocketWatch && AlternateUniverseManager.GetInstance().CanTearFabricOfReality)
{
if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.JoystickButton0))
{
if (AlternateUniverseManager.GetInstance().IsInGhostUniverse)
{
AlternateGhostUniversePlayableDirector.Play();
}
else
{
AlternateGhostUniversePlayableDirector.Play();
}
ClockController.GetInstance().ClosePocketWatch();
}
}
}
public void PhaseOutOfGhostUniverse()
{
AlternateGhostUniversePhaseOutDirector.Play();
}
}