Files
2025-05-29 22:31:40 +03:00

31 lines
1.2 KiB
C#

using UnityEngine.Localization.Settings;
using UnityEngine.Localization.SmartFormat.Extensions;
using UnityEngine.Localization.SmartFormat.PersistentVariables;
namespace UnityEngine.Localization.Samples
{
[ExecuteAlways]
public class SetupScene : MonoBehaviour
{
public VariablesGroupAsset group;
void Awake()
{
// You would normally set this up through the Localization Settings Editor, however
// we do it here for the sample so that it can work without any changes to the project.
// Do we have a GlobalVariablesSource in our settings?
var source = LocalizationSettings.StringDatabase.SmartFormatter.GetSourceExtension<PersistentVariablesSource>();
if (source == null)
{
source = new PersistentVariablesSource(LocalizationSettings.StringDatabase.SmartFormatter);
LocalizationSettings.StringDatabase.SmartFormatter.AddExtensions(source);
}
// Do we have a group called global-sample?
if (!source.ContainsKey("global-sample"))
source.Add("global-sample", group);
}
}
}