203 lines
5.4 KiB
C#
203 lines
5.4 KiB
C#
// Copyright (c) 2012 Calvin Rien
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// http://the.darktable.com
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//
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// This software is provided 'as-is', without any express or implied warranty. In
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// no event will the authors be held liable for any damages arising from the use
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// of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not claim
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// that you wrote the original software. If you use this software in a product,
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// an acknowledgment in the product documentation would be appreciated but is not
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// required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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// =============================================================================
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//
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// derived from Gregorio Zanon's script
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// http://forum.unity3d.com/threads/119295-Writing-AudioListener.GetOutputData-to-wav-problem?p=806734&viewfull=1#post806734
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using System;
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using System.IO;
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using UnityEngine;
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using System.Collections.Generic;
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public static class SavWav
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{
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const int HEADER_SIZE = 44;
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public static bool Save(string filepath, AudioClip clip)
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{
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// EDITTED FROM ORIGINAL SOURCE - path provided directly
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/*
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if (!filename.ToLower().EndsWith(".wav"))
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{
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filename += ".wav";
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}
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var filepath = Path.Combine(Application.dataPath, filename);
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Debug.Log(filepath);*/
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// Make sure directory exists if user is saving to sub dir.
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//Directory.CreateDirectory(Path.GetDirectoryName(filepath));
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using (var fileStream = CreateEmpty(filepath))
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{
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ConvertAndWrite(fileStream, clip);
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WriteHeader(fileStream, clip);
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}
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return true; // TODO: return false if there's a failure saving the file
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}
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public static AudioClip TrimSilence(AudioClip clip, float min)
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{
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var samples = new float[clip.samples];
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clip.GetData(samples, 0);
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return TrimSilence(new List<float>(samples), min, clip.channels, clip.frequency);
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}
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public static AudioClip TrimSilence(List<float> samples, float min, int channels, int hz)
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{
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return TrimSilence(samples, min, channels, hz, false, false);
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}
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public static AudioClip TrimSilence(List<float> samples, float min, int channels, int hz, bool _3D, bool stream)
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{
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int i;
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for (i = 0; i < samples.Count; i++)
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{
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if (Mathf.Abs(samples[i]) > min)
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{
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break;
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}
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}
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samples.RemoveRange(0, i);
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for (i = samples.Count - 1; i > 0; i--)
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{
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if (Mathf.Abs(samples[i]) > min)
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{
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break;
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}
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}
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samples.RemoveRange(i, samples.Count - i);
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var clip = AudioClip.Create("TempClip", samples.Count, channels, hz, stream);
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clip.SetData(samples.ToArray(), 0);
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return clip;
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}
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static FileStream CreateEmpty(string filepath)
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{
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var fileStream = new FileStream(filepath, FileMode.Create);
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byte emptyByte = new byte();
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for (int i = 0; i < HEADER_SIZE; i++) //preparing the header
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{
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fileStream.WriteByte(emptyByte);
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}
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return fileStream;
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}
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static void ConvertAndWrite(FileStream fileStream, AudioClip clip)
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{
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var samples = new float[clip.samples];
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clip.GetData(samples, 0);
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Int16[] intData = new Int16[samples.Length];
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//converting in 2 float[] steps to Int16[], //then Int16[] to Byte[]
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Byte[] bytesData = new Byte[samples.Length * 2];
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//bytesData array is twice the size of
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//dataSource array because a float converted in Int16 is 2 bytes.
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int rescaleFactor = 32767; //to convert float to Int16
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for (int i = 0; i < samples.Length; i++)
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{
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intData[i] = (short)(samples[i] * rescaleFactor);
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Byte[] byteArr = new Byte[2];
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byteArr = BitConverter.GetBytes(intData[i]);
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byteArr.CopyTo(bytesData, i * 2);
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}
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fileStream.Write(bytesData, 0, bytesData.Length);
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}
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static void WriteHeader(FileStream fileStream, AudioClip clip)
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{
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var hz = clip.frequency;
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var channels = clip.channels;
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var samples = clip.samples;
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fileStream.Seek(0, SeekOrigin.Begin);
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Byte[] riff = System.Text.Encoding.UTF8.GetBytes("RIFF");
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fileStream.Write(riff, 0, 4);
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Byte[] chunkSize = BitConverter.GetBytes(fileStream.Length - 8);
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fileStream.Write(chunkSize, 0, 4);
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Byte[] wave = System.Text.Encoding.UTF8.GetBytes("WAVE");
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fileStream.Write(wave, 0, 4);
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Byte[] fmt = System.Text.Encoding.UTF8.GetBytes("fmt ");
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fileStream.Write(fmt, 0, 4);
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Byte[] subChunk1 = BitConverter.GetBytes(16);
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fileStream.Write(subChunk1, 0, 4);
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UInt16 one = 1;
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Byte[] audioFormat = BitConverter.GetBytes(one);
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fileStream.Write(audioFormat, 0, 2);
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Byte[] numChannels = BitConverter.GetBytes(channels);
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fileStream.Write(numChannels, 0, 2);
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Byte[] sampleRate = BitConverter.GetBytes(hz);
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fileStream.Write(sampleRate, 0, 4);
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Byte[] byteRate = BitConverter.GetBytes(hz * channels * 2); // sampleRate * bytesPerSample*number of channels, here 44100*2*2
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fileStream.Write(byteRate, 0, 4);
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UInt16 blockAlign = (ushort)(channels * 2);
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fileStream.Write(BitConverter.GetBytes(blockAlign), 0, 2);
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UInt16 bps = 16;
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Byte[] bitsPerSample = BitConverter.GetBytes(bps);
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fileStream.Write(bitsPerSample, 0, 2);
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Byte[] datastring = System.Text.Encoding.UTF8.GetBytes("data");
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fileStream.Write(datastring, 0, 4);
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Byte[] subChunk2 = BitConverter.GetBytes(samples * channels * 2);
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fileStream.Write(subChunk2, 0, 4);
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// fileStream.Close();
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}
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} |