Files
2025-05-29 22:31:40 +03:00

19 lines
502 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
public class LipSyncClip : PlayableAsset
{
public int LipSyncIndex;
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
{
var playable = ScriptPlayable<LipSyncBehaviour>.Create(graph);
LipSyncBehaviour lipSyncBehaviour = playable.GetBehaviour();
lipSyncBehaviour.LipSyncIndex = LipSyncIndex;
return playable;
}
}