40 lines
1003 B
C#
40 lines
1003 B
C#
using UnityEngine;
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using System;
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namespace Obi
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{
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public class ObiAmbientForceZone : ObiExternalForce
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{
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public override void ApplyForcesToActor(ObiActor actor)
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{
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Matrix4x4 l2sTransform = actor.solver.transform.worldToLocalMatrix * transform.localToWorldMatrix;
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Vector4 force = l2sTransform.MultiplyVector(Vector3.forward * (intensity + GetTurbulence(turbulence)));
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if (actor.usesCustomExternalForces)
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{
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for (int i = 0; i < actor.activeParticleCount; ++i)
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actor.solver.wind[actor.solverIndices[i]] += force;
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}
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else
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{
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for (int i = 0; i < actor.activeParticleCount; ++i)
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actor.solver.externalForces[actor.solverIndices[i]] += force;
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}
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}
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public void OnDrawGizmosSelected()
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{
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Gizmos.matrix = transform.localToWorldMatrix;
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Gizmos.color = new Color(0,0.7f,1,1);
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// arrow body:
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ObiUtils.DrawArrowGizmo(0.5f + GetTurbulence(1),0.2f,0.3f,0.2f);
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}
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}
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}
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