Files
HauntedBloodlines/Assets/Obi/Scripts/Common/Utils/Forces/ObiAmbientForceZone.cs
2025-05-29 22:31:40 +03:00

40 lines
1003 B
C#

using UnityEngine;
using System;
namespace Obi
{
public class ObiAmbientForceZone : ObiExternalForce
{
public override void ApplyForcesToActor(ObiActor actor)
{
Matrix4x4 l2sTransform = actor.solver.transform.worldToLocalMatrix * transform.localToWorldMatrix;
Vector4 force = l2sTransform.MultiplyVector(Vector3.forward * (intensity + GetTurbulence(turbulence)));
if (actor.usesCustomExternalForces)
{
for (int i = 0; i < actor.activeParticleCount; ++i)
actor.solver.wind[actor.solverIndices[i]] += force;
}
else
{
for (int i = 0; i < actor.activeParticleCount; ++i)
actor.solver.externalForces[actor.solverIndices[i]] += force;
}
}
public void OnDrawGizmosSelected()
{
Gizmos.matrix = transform.localToWorldMatrix;
Gizmos.color = new Color(0,0.7f,1,1);
// arrow body:
ObiUtils.DrawArrowGizmo(0.5f + GetTurbulence(1),0.2f,0.3f,0.2f);
}
}
}