Files
2025-05-29 22:31:40 +03:00

166 lines
3.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
namespace Obi
{
/**
* Custom IList implementation that allows access to the underlying raw array, for efficient C++ interop. Also
* includes some auxiliar methods that make it easier and faster to send data back and forth between C# and C++, as
* well as deal with accesing the contents of the list directly without a copy.
*/
public class ObiList<T> : IList<T>
{
private T[] data = new T[16];
private int count = 0;
#region Implementation of IEnumerable
public IEnumerator<T> GetEnumerator()
{
for (int i = 0; i < count;++i)
yield return data[i];
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
#endregion
#region Implementation of ICollection<T>
public void Add(T item)
{
EnsureCapacity(count + 1);
data[count++] = item;
}
public void Clear()
{
count = 0;
}
public bool Contains(T item)
{
for (int i = 0; i < count; ++i)
if (data[i].Equals(item))
return true;
return false;
}
public void CopyTo(T[] array, int arrayIndex)
{
if (array == null)
throw new ArgumentNullException();
if (array.Length-arrayIndex < count)
throw new ArgumentException();
Array.Copy(data,0,array,arrayIndex,count);
}
public bool Remove(T item)
{
bool found = false;
for (int i = 0; i < count; ++i)
{
// Look for the element, and mark it as found.
if (!found && data[i].Equals(item))
found = true;
//If we found the element and are not at the last element, displace the element 1 position backwards.
if (found && i < count-1)
{
data[i] = data[i+1];
}
}
// If we found and removed the element, reduce the element count by 1.
if (found)
count--;
return found;
}
public int Count
{
get { return count; }
}
public bool IsReadOnly
{
get { return false; }
}
#endregion
#region Implementation of IList<T>
public int IndexOf(T item)
{
return Array.IndexOf(data,item);
}
public void Insert(int index, T item)
{
if (index < 0 || index > count)
throw new ArgumentOutOfRangeException();
EnsureCapacity(++count);
for (int i = count-1; i > index; ++i)
{
data[i] = data[i-1];
}
data[index] = item;
}
public void RemoveAt(int index)
{
for (int i = index; i < count; ++i)
{
if (i < count-1)
{
data[i] = data[i+1];
}
}
count--;
}
public T this[int index]
{
get { return data[index]; }
set { data[index] = value; }
}
#endregion
#region Added stuff
public T[] Data{
get{return data;}
}
/**
* Ensures a minimal capacity of count elements, then sets the new count. Useful when passing the backing array to C++
* for being filled with new data.
*/
public void SetCount(int count){
EnsureCapacity(count);
this.count = count;
}
public void EnsureCapacity(int capacity){
if (capacity >= data.Length)
Array.Resize(ref data,capacity*2);
}
#endregion
}
}