Files
2025-05-29 22:31:40 +03:00

443 lines
14 KiB
C#

using System;
using System.Text;
using System.Collections.Generic;
using UnityEngine;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using System.Collections;
namespace Obi
{
public unsafe abstract class ObiNativeList<T> : IEnumerable<T>, IDisposable, ISerializationCallbackReceiver where T : struct
{
public T[] serializedContents;
protected void* m_AlignedPtr = null;
protected int m_Stride;
protected int m_Capacity;
protected int m_Count;
[SerializeField] protected int m_AlignBytes = 16;
#if ENABLE_UNITY_COLLECTIONS_CHECKS
protected AtomicSafetyHandle m_SafetyHandle;
#endif
protected ComputeBuffer m_ComputeBuffer;
public int count
{
set
{
if (value != m_Count)
{
// we should not use ResizeUninitialized as it would destroy all current data.
// we first ensure we can hold the previous count, and then set the new one.
EnsureCapacity(m_Count);
m_Count = Mathf.Min(m_Capacity, value);
}
}
get { return m_Count; }
}
public int capacity
{
set
{
if (value != m_Capacity)
ChangeCapacity(value);
}
get { return m_Capacity; }
}
public bool isCreated
{
get { return m_AlignedPtr != null; }
}
public T this[int index]
{
get
{
return UnsafeUtility.ReadArrayElementWithStride<T>(m_AlignedPtr, index, m_Stride);
}
set
{
UnsafeUtility.WriteArrayElementWithStride<T>(m_AlignedPtr, index, m_Stride, value);
if (m_ComputeBuffer != null)
m_ComputeBuffer.SetData(AsNativeArray<T>(), index, index, 1);
}
}
// Declare parameterless constructor, called by Unity upon deserialization.
protected ObiNativeList()
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
m_SafetyHandle = AtomicSafetyHandle.Create();
#endif
}
public ObiNativeList(int capacity = 8, int alignment = 16)
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
m_SafetyHandle = AtomicSafetyHandle.Create();
#endif
m_AlignBytes = alignment;
ChangeCapacity(capacity);
}
~ObiNativeList()
{
Dispose(false);
}
protected void Dispose(bool disposing)
{
if (isCreated)
{
// dispose of compuse buffer representation:
if (m_ComputeBuffer != null)
{
m_ComputeBuffer.Dispose();
}
// free unmanaged memory buffer:
UnsafeUtility.Free(m_AlignedPtr, Allocator.Persistent);
m_AlignedPtr = null;
}
#if ENABLE_UNITY_COLLECTIONS_CHECKS
// dispose of atomic safety handle:
AtomicSafetyHandle.CheckDeallocateAndThrow(m_SafetyHandle);
AtomicSafetyHandle.Release(m_SafetyHandle);
#endif
}
public void Dispose()
{
Dispose(true);
}
public void OnBeforeSerialize()
{
if (isCreated)
{
// create a new managed array to serialize the data:
serializedContents = new T[m_Count];
// pin the managed array and get its address:
ulong serializedContentsHandle;
var serializedContentsAddress = UnsafeUtility.PinGCArrayAndGetDataAddress(serializedContents, out serializedContentsHandle);
// copy data over to the managed array:
UnsafeUtility.MemCpy(serializedContentsAddress, m_AlignedPtr, m_Count * m_Stride);
// unpin the managed array:
UnsafeUtility.ReleaseGCObject(serializedContentsHandle);
}
}
public void OnAfterDeserialize()
{
if (serializedContents != null)
{
// resize to receive the serialized data:
ResizeUninitialized(serializedContents.Length);
// pin the managed array and get its address:
ulong serializedContentsHandle;
var serializedContentsAddress = UnsafeUtility.PinGCArrayAndGetDataAddress(serializedContents, out serializedContentsHandle);
// copy data from the managed array:
UnsafeUtility.MemCpy(m_AlignedPtr, serializedContentsAddress, m_Count * m_Stride);
// unpin the managed array:
UnsafeUtility.ReleaseGCObject(serializedContentsHandle);
}
}
// Reinterprets the data in the list as a native array.
public NativeArray<U> AsNativeArray<U>() where U : struct
{
return AsNativeArray<U>(m_Count);
}
// Reinterprets the data in the list as a native array.
public NativeArray<U> AsNativeArray<U>(int arrayLength) where U : struct
{
unsafe
{
NativeArray<U> array = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray<U>(m_AlignedPtr, arrayLength, Allocator.None);
#if ENABLE_UNITY_COLLECTIONS_CHECKS
NativeArrayUnsafeUtility.SetAtomicSafetyHandle(ref array, m_SafetyHandle);
#endif
return array;
}
}
// Reinterprets the data in the list as a compute buffer. Note: This also calls AsNativeArray() internally, to be able to pass the raw pointer to the compute buffer
public ComputeBuffer AsComputeBuffer<U>() where U : struct
{
if (m_ComputeBuffer != null)
{
m_ComputeBuffer.Dispose();
}
m_ComputeBuffer = new ComputeBuffer(m_Count, m_Stride);
m_ComputeBuffer.SetData(AsNativeArray<U>());
return m_ComputeBuffer;
}
protected void ChangeCapacity(int newCapacity)
{
// allocate a new buffer:
m_Stride = UnsafeUtility.SizeOf<T>();
var newAlignedPtr = UnsafeUtility.Malloc(newCapacity * m_Stride, 16, Allocator.Persistent);
// if there was a previous allocation:
if (isCreated)
{
// copy contents from previous memory region
unsafe
{
UnsafeUtility.MemCpy(newAlignedPtr, m_AlignedPtr, Mathf.Min(newCapacity, m_Capacity) * m_Stride);
}
// free previous memory region
UnsafeUtility.Free(m_AlignedPtr, Allocator.Persistent);
}
// get hold of new pointers/capacity.
m_AlignedPtr = newAlignedPtr;
m_Capacity = newCapacity;
}
public bool Compare(ObiNativeList<T> other)
{
if (other == null || !isCreated || !other.isCreated)
throw new ArgumentNullException();
if (m_Count != other.m_Count)
return false;
return UnsafeUtility.MemCmp(m_AlignedPtr, other.m_AlignedPtr, m_Count * m_Stride) == 0;
}
public void CopyFrom(ObiNativeList<T> source)
{
if (source == null || !isCreated || !source.isCreated)
throw new ArgumentNullException();
if (m_Count < source.m_Count)
throw new ArgumentOutOfRangeException();
UnsafeUtility.MemCpy(m_AlignedPtr, source.m_AlignedPtr, source.count * m_Stride);
}
public void CopyFrom(ObiNativeList<T> source, int sourceIndex, int destIndex, int length)
{
if (source == null || !isCreated || !source.isCreated)
throw new ArgumentNullException();
if (length <= 0 || source.m_Count == 0)
return;
if (sourceIndex >= source.m_Count || sourceIndex < 0 || destIndex >= m_Count || destIndex < 0 ||
sourceIndex + length > source.m_Count || destIndex + length > m_Count)
throw new ArgumentOutOfRangeException();
void* sourceAddress = source.AddressOfElement(sourceIndex);
void* destAddress = AddressOfElement(destIndex);
UnsafeUtility.MemCpy(destAddress, sourceAddress, length * m_Stride);
}
public void CopyReplicate(T value, int destIndex, int length)
{
if (length <= 0) return;
if (!isCreated)
throw new ArgumentNullException();
if (destIndex >= m_Count || destIndex < 0 || destIndex + length > m_Count)
throw new ArgumentOutOfRangeException();
void* sourceAddress = UnsafeUtility.AddressOf(ref value);
void* destAddress = AddressOfElement(destIndex);
UnsafeUtility.MemCpyReplicate(destAddress, sourceAddress, m_Stride, length);
}
public void CopyTo(T[] dest, int sourceIndex, int length)
{
if (length <= 0) return;
if (dest == null || !isCreated)
throw new ArgumentNullException();
if (sourceIndex < 0 || sourceIndex >= m_Count || sourceIndex + length > m_Count || length > dest.Length)
throw new ArgumentOutOfRangeException();
ulong destHandle;
void* sourceAddress = AddressOfElement(sourceIndex);
void* destAddress = UnsafeUtility.PinGCArrayAndGetDataAddress(dest, out destHandle);
UnsafeUtility.MemCpy(destAddress, sourceAddress, length * m_Stride);
UnsafeUtility.ReleaseGCObject(destHandle);
}
public void Clear()
{
m_Count = 0;
}
public void Add(T item)
{
EnsureCapacity(m_Count + 1);
this[m_Count++] = item;
}
public void AddRange(IEnumerable<T> enumerable)
{
ICollection<T> collection = enumerable as ICollection<T>;
if (collection != null && collection.Count > 0)
{
EnsureCapacity(m_Count + collection.Count);
}
using (IEnumerator<T> enumerator = enumerable.GetEnumerator())
{
while (enumerator.MoveNext())
{
Add(enumerator.Current);
}
}
}
public void RemoveRange(int index, int count)
{
if (index < 0 || count < 0 || index + count > m_Count)
throw new ArgumentOutOfRangeException();
for (int i = index; i < m_Count - count; ++i)
this[i] = this[i + count];
m_Count -= count;
}
public void RemoveAt(int index)
{
if (index < 0 || index >= count)
throw new ArgumentOutOfRangeException();
for (int i = index; i < m_Count - 1; ++i)
this[i] = this[i + 1];
m_Count--;
}
/**
* Ensures a minimal capacity of count elements, then sets the new count. Useful when passing the backing array to C++
* for being filled with new data.
*/
public bool ResizeUninitialized(int newCount)
{
newCount = Mathf.Max(0, newCount);
bool realloc = EnsureCapacity(newCount);
m_Count = newCount;
return realloc;
}
public bool ResizeInitialized(int newCount, T value = default(T))
{
newCount = Mathf.Max(0, newCount);
bool initialize = newCount >= m_Capacity || !isCreated;
bool realloc = EnsureCapacity(newCount);
if (initialize)
{
void* sourceAddress = UnsafeUtility.AddressOf(ref value);
void* destAddress = AddressOfElement(m_Count);
UnsafeUtility.MemCpyReplicate(destAddress, sourceAddress, m_Stride, m_Capacity - m_Count);
}
m_Count = newCount;
return realloc;
}
public bool EnsureCapacity(int min)
{
if (min >= m_Capacity || !isCreated)
{
ChangeCapacity(min * 2);
return true;
}
return false;
}
public void WipeToZero()
{
unsafe
{
if (isCreated)
UnsafeUtility.MemClear(m_AlignedPtr, count * m_Stride);
}
}
public override string ToString()
{
StringBuilder sb = new StringBuilder();
sb.Append('[');
for (int t = 0; t < m_Count; t++)
{
sb.Append(this[t].ToString());
if (t < (m_Count - 1)) sb.Append(',');
}
sb.Append(']');
return sb.ToString();
}
public void* AddressOfElement(int index)
{
// UnsafeUtility.AddressOf(ref UnsafeUtilityEx.ArrayElementAsRef<T>(m_AlignedPtr, m_Count));
return (void*) ((byte*)m_AlignedPtr + m_Stride * index);
}
public IntPtr GetIntPtr()
{
if (isCreated)
return new IntPtr(m_AlignedPtr);
return IntPtr.Zero;
}
public void Swap(int index1, int index2)
{
// check to avoid out of bounds access:
if (index1 >= 0 && index1 < count && index2 >= 0 && index2 < count)
{
var aux = this[index1];
this[index1] = this[index2];
this[index2] = aux;
}
}
public IEnumerator<T> GetEnumerator()
{
for (int i = 0; i < count; ++i)
{
yield return this[i];
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}
}
}