21 lines
259 B
C#
21 lines
259 B
C#
using System;
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using UnityEngine;
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namespace Obi{
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public abstract class ObiShapeTracker
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{
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protected ObiColliderBase source;
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protected Component collider;
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public virtual void Destroy(){
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}
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public abstract bool UpdateIfNeeded ();
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}
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}
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