Files
2025-05-29 22:31:40 +03:00

50 lines
1.6 KiB
C#

using System;
using UnityEngine;
namespace Obi{
public class ObiCapsuleShapeTracker : ObiShapeTracker
{
public ObiCapsuleShapeTracker(ObiCollider source, CapsuleCollider collider){
this.collider = collider;
this.source = source;
}
public override bool UpdateIfNeeded (){
CapsuleCollider capsule = collider as CapsuleCollider;
// retrieve collision world and index:
var world = ObiColliderWorld.GetInstance();
int index = source.Handle.index;
// update collider:
var shape = world.colliderShapes[index];
shape.type = ColliderShape.ShapeType.Capsule;
shape.filter = source.Filter;
shape.flags = capsule.isTrigger ? 1 : 0;
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
shape.contactOffset = source.Thickness;
shape.center = capsule.center;
shape.size = new Vector4(capsule.radius, capsule.height, capsule.direction, 0);
world.colliderShapes[index] = shape;
// update bounds:
var aabb = world.colliderAabbs[index];
aabb.FromBounds(capsule.bounds, shape.contactOffset);
world.colliderAabbs[index] = aabb;
// update transform:
var trfm = world.colliderTransforms[index];
trfm.FromTransform(capsule.transform);
world.colliderTransforms[index] = trfm;
return true;
}
}
}