Files
2025-05-29 22:31:40 +03:00

14 lines
274 B
C#

using UnityEngine;
using System.Collections;
namespace Obi
{
public interface IStructuralConstraintBatch
{
float GetRestLength(int index);
void SetRestLength(int index, float restLength);
ParticlePair GetParticleIndices(int index);
}
}