Files
2025-05-29 22:31:40 +03:00

129 lines
3.1 KiB
C#

using UnityEngine;
using System;
namespace Obi
{
public class NullSolverImpl : ISolverImpl
{
public void Destroy()
{
}
public void InitializeFrame(Vector4 translation, Vector4 scale, Quaternion rotation)
{
}
public void UpdateFrame(Vector4 translation, Vector4 scale, Quaternion rotation, float deltaTime)
{
}
public void ApplyFrame(float worldLinearInertiaScale, float worldAngularInertiaScale, float deltaTime)
{
}
public int GetDeformableTriangleCount()
{
return 0;
}
public void SetDeformableTriangles(int[] indices, int num, int destOffset)
{
}
public int RemoveDeformableTriangles(int num, int sourceOffset)
{
return 0;
}
public void SetSimplices(ObiNativeIntList simplices, SimplexCounts counts)
{
}
public void ParticleCountChanged(ObiSolver solver)
{
}
public void SetRigidbodyArrays(ObiSolver solver)
{
}
public void SetActiveParticles(ObiNativeIntList indices)
{
}
public void ResetForces()
{
}
public void GetBounds(ref Vector3 min, ref Vector3 max)
{
}
public void SetParameters(Oni.SolverParameters parameters)
{
}
public int GetConstraintCount(Oni.ConstraintType type)
{
return 0;
}
public void GetCollisionContacts(Oni.Contact[] contacts, int count)
{
}
public void GetParticleCollisionContacts(Oni.Contact[] contacts, int count)
{
}
public void SetConstraintGroupParameters(Oni.ConstraintType type, ref Oni.ConstraintParameters parameters)
{
}
public IConstraintsBatchImpl CreateConstraintsBatch(Oni.ConstraintType constraintType)
{
return null;
}
public void DestroyConstraintsBatch(IConstraintsBatchImpl group)
{
}
public IObiJobHandle CollisionDetection(float stepTime)
{
return null;
}
public IObiJobHandle Substep(float stepTime, float substepTime, int index)
{
return null;
}
public void ApplyInterpolation(ObiNativeVector4List startPositions, ObiNativeQuaternionList startOrientations, float stepTime, float unsimulatedTime)
{
}
public void InterpolateDiffuseProperties(ObiNativeVector4List properties, ObiNativeVector4List diffusePositions, ObiNativeVector4List diffuseProperties, ObiNativeIntList neighbourCount, int diffuseCount)
{
}
public int GetParticleGridSize()
{
return 0;
}
public void GetParticleGrid(ObiNativeAabbList cells)
{
}
public void SpatialQuery(ObiNativeQueryShapeList shapes, ObiNativeAffineTransformList transforms, ObiNativeQueryResultList results)
{
}
public void ReleaseJobHandles()
{
}
}
}