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2025-05-29 22:31:40 +03:00

182 lines
7.4 KiB
C#

#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
using UnityEngine;
using Unity.Jobs;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Mathematics;
using Unity.Burst;
using System.Collections;
namespace Obi
{
public class BurstBendTwistConstraintsBatch : BurstConstraintsBatchImpl, IBendTwistConstraintsBatchImpl
{
private NativeArray<int> orientationIndices;
private NativeArray<quaternion> restDarboux;
private NativeArray<float3> stiffnesses;
private NativeArray<float2> plasticity;
public BurstBendTwistConstraintsBatch(BurstBendTwistConstraints constraints)
{
m_Constraints = constraints;
m_ConstraintType = Oni.ConstraintType.BendTwist;
}
public void SetBendTwistConstraints(ObiNativeIntList orientationIndices, ObiNativeQuaternionList restDarboux, ObiNativeVector3List stiffnesses, ObiNativeVector2List plasticity, ObiNativeFloatList lambdas, int count)
{
this.orientationIndices = orientationIndices.AsNativeArray<int>();
this.restDarboux = restDarboux.AsNativeArray<quaternion>();
this.stiffnesses = stiffnesses.AsNativeArray<float3>();
this.plasticity = plasticity.AsNativeArray<float2>();
this.lambdas = lambdas.AsNativeArray<float>();
m_ConstraintCount = count;
}
public override JobHandle Evaluate(JobHandle inputDeps, float stepTime, float substepTime, int substeps)
{
var projectConstraints = new BendTwistConstraintsBatchJob()
{
orientationIndices = orientationIndices,
restDarboux = restDarboux,
stiffnesses = stiffnesses,
plasticity = plasticity,
lambdas = lambdas.Reinterpret<float, float3>(),
orientations = solverImplementation.orientations,
invRotationalMasses = solverImplementation.invRotationalMasses,
orientationDeltas = solverImplementation.orientationDeltas,
orientationCounts = solverImplementation.orientationConstraintCounts ,
deltaTime = substepTime
};
return projectConstraints.Schedule(m_ConstraintCount, 32, inputDeps);
}
public override JobHandle Apply(JobHandle inputDeps, float substepTime)
{
var parameters = solverAbstraction.GetConstraintParameters(m_ConstraintType);
var applyConstraints = new ApplyBendTwistConstraintsBatchJob()
{
orientationIndices = orientationIndices,
orientations = solverImplementation.orientations,
orientationDeltas = solverImplementation.orientationDeltas,
orientationCounts = solverImplementation.orientationConstraintCounts,
sorFactor = parameters.SORFactor
};
return applyConstraints.Schedule(m_ConstraintCount, 64, inputDeps);
}
[BurstCompile]
public struct BendTwistConstraintsBatchJob : IJobParallelFor
{
[ReadOnly] public NativeArray<int> orientationIndices;
[ReadOnly] public NativeArray<float3> stiffnesses;
[ReadOnly] public NativeArray<float2> plasticity;
public NativeArray<quaternion> restDarboux;
public NativeArray<float3> lambdas;
[ReadOnly] public NativeArray<quaternion> orientations;
[ReadOnly] public NativeArray<float> invRotationalMasses;
[NativeDisableContainerSafetyRestriction][NativeDisableParallelForRestriction] public NativeArray<quaternion> orientationDeltas;
[NativeDisableContainerSafetyRestriction][NativeDisableParallelForRestriction] public NativeArray<int> orientationCounts;
[ReadOnly] public float deltaTime;
public void Execute(int i)
{
int q1 = orientationIndices[i * 2];
int q2 = orientationIndices[i * 2 + 1];
float w1 = invRotationalMasses[q1];
float w2 = invRotationalMasses[q2];
// calculate time adjusted compliance
float3 compliances = stiffnesses[i] / (deltaTime * deltaTime);
// rest and current darboux vectors
quaternion rest = restDarboux[i];
quaternion omega = math.mul(math.conjugate(orientations[q1]), orientations[q2]);
quaternion omega_plus;
omega_plus.value = omega.value + rest.value; //delta Omega with - omega_0
omega.value -= rest.value; //delta Omega with + omega_0
if (math.lengthsq(omega.value) > math.lengthsq(omega_plus.value))
omega = omega_plus;
// plasticity
if (math.lengthsq(omega.value) > plasticity[i].x * plasticity[i].x)
{
rest.value += omega.value * plasticity[i].y * deltaTime;
restDarboux[i] = rest;
}
float3 dlambda = (omega.value.xyz - compliances * lambdas[i]) / (compliances + new float3(w1 + w2 + BurstMath.epsilon));
//discrete Darboux vector does not have vanishing scalar part
quaternion dlambdaQ = new quaternion(dlambda[0], dlambda[1], dlambda[2],0);
quaternion d1 = orientationDeltas[q1];
quaternion d2 = orientationDeltas[q2];
d1.value += math.mul(orientations[q2], dlambdaQ).value * w1;
d2.value -= math.mul(orientations[q1], dlambdaQ).value * w2;
orientationDeltas[q1] = d1;
orientationDeltas[q2] = d2;
orientationCounts[q1]++;
orientationCounts[q2]++;
lambdas[i] += dlambda;
}
}
[BurstCompile]
public struct ApplyBendTwistConstraintsBatchJob : IJobParallelFor
{
[ReadOnly] public NativeArray<int> orientationIndices;
[ReadOnly] public float sorFactor;
[NativeDisableContainerSafetyRestriction] [NativeDisableParallelForRestriction] public NativeArray<quaternion> orientations;
[NativeDisableContainerSafetyRestriction] [NativeDisableParallelForRestriction] public NativeArray<quaternion> orientationDeltas;
[NativeDisableContainerSafetyRestriction] [NativeDisableParallelForRestriction] public NativeArray<int> orientationCounts;
public void Execute(int i)
{
int p1 = orientationIndices[i * 2];
int p2 = orientationIndices[i * 2 + 1];
if (orientationCounts[p1] > 0)
{
quaternion q = orientations[p1];
q.value += orientationDeltas[p1].value * sorFactor / orientationCounts[p1];
orientations[p1] = math.normalize(q);
orientationDeltas[p1] = new quaternion(0, 0, 0, 0);
orientationCounts[p1] = 0;
}
if (orientationCounts[p2] > 0)
{
quaternion q = orientations[p2];
q.value += orientationDeltas[p2].value * sorFactor / orientationCounts[p2];
orientations[p2] = math.normalize(q);
orientationDeltas[p2] = new quaternion(0, 0, 0, 0);
orientationCounts[p2] = 0;
}
}
}
}
}
#endif