27 lines
700 B
C#
27 lines
700 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Obi;
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//[RequireComponent(typeof(ObiTearableCloth))]
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public class ClothTornEvent : MonoBehaviour {
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/*ObiTearableCloth cloth;
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public GameObject thingToSpawn;
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void OnEnable () {
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cloth = GetComponent<ObiTearableCloth>();
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cloth.OnConstraintTorn += Cloth_OnConstraintTorn;
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}
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void OnDisable(){
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cloth.OnConstraintTorn -= Cloth_OnConstraintTorn;
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}
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void Cloth_OnConstraintTorn (object sender, ObiTearableCloth.ObiConstraintTornEventArgs e)
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{
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if (thingToSpawn != null)
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GameObject.Instantiate(thingToSpawn,cloth.Solver.positions[cloth.particleIndices[e.particleIndex]],Quaternion.identity);
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}*/
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}
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