Files
2025-05-29 22:31:40 +03:00

25 lines
561 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CannonBall : MonoBehaviour
{
public GameObject explosionPrefab;
int waterMask;
private void Awake()
{
waterMask = LayerMask.NameToLayer("Water");
}
private void OnTriggerEnter(Collider c)
{
if ((c.gameObject.layer & waterMask) != 0)
{
Instantiate(explosionPrefab, new Vector3(transform.position.x,0, transform.position.z), Quaternion.identity);
Destroy(gameObject,1);
}
}
}