44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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namespace Obi
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{
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public class ObiBlueprintRenderModeBendConstraints : ObiBlueprintRenderMode
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{
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public override string name
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{
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get { return "Bend constraints"; }
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}
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public ObiBlueprintRenderModeBendConstraints(ObiActorBlueprintEditor editor) : base(editor)
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{
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}
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public override void OnSceneRepaint(SceneView sceneView)
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{
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using (new Handles.DrawingScope(Color.magenta, Matrix4x4.identity))
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{
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var constraints = editor.blueprint.GetConstraintsByType(Oni.ConstraintType.Bending) as ObiConstraints<ObiBendConstraintsBatch>;
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if (constraints != null)
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{
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Vector3[] lines = new Vector3[constraints.GetActiveConstraintCount() * 2];
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int lineIndex = 0;
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foreach (var batch in constraints.batches)
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{
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for (int i = 0; i < batch.activeConstraintCount; ++i)
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{
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lines[lineIndex++] = editor.blueprint.GetParticlePosition(batch.particleIndices[i * 3]);
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lines[lineIndex++] = editor.blueprint.GetParticlePosition(batch.particleIndices[i * 3 + 1]);
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}
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}
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Handles.DrawLines(lines);
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}
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}
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}
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}
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} |