Files
HauntedBloodlines/Assets/Obi/Editor/Cloth/Blueprints/Properties/ObiBlueprintTearResistance.cs
2025-05-29 22:31:40 +03:00

37 lines
1.1 KiB
C#

using UnityEngine;
using UnityEditor;
using System.Collections;
namespace Obi
{
public class ObiBlueprintTearResistance : ObiBlueprintFloatProperty
{
public ObiBlueprintTearResistance(ObiTearableClothBlueprintEditor editor) : base(editor, 0)
{
brushModes.Add(new ObiFloatPaintBrushMode(this));
brushModes.Add(new ObiFloatAddBrushMode(this));
brushModes.Add(new ObiFloatCopyBrushMode(this, this));
brushModes.Add(new ObiFloatSmoothBrushMode(this));
}
public override string name
{
get { return "Tear resistance"; }
}
public override float Get(int index)
{
return ((ObiTearableClothBlueprint)((ObiTearableClothBlueprintEditor)editor).clothBlueprint).tearResistance[index];
}
public override void Set(int index, float value)
{
((ObiTearableClothBlueprint)((ObiTearableClothBlueprintEditor)editor).clothBlueprint).tearResistance[index] = value;
}
public override bool Masked(int index)
{
return !editor.Editable(index);
}
}
}