23 lines
630 B
C#
23 lines
630 B
C#
using UnityEngine;
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namespace HTraceWSGI.Scripts
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{
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public static class HConfig
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{
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//todo: can we update it in runtime?
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[Range(0f,1f)]
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public static float SkyOcclusionCone = 0f;
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// Indirect Intensity Multipliers (values higher than 1.0 are NOT physically correct!)
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public static float DirectionalLightIntensity = 1.0f;
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public static float SurfaceDiffuseIntensity = 1.0f;
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public static float SkyLightIntensity = 1.0f;
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/// <summary>
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/// Voxelization volume side length in Metres
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/// </summary>
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/// IMPORTANT!!! IF YOU CHANGE IT - DISABLE AND ENABLE HTRACE
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public const int MAX_VOXEL_BOUNDS = 80;
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}
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}
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