Files
2025-05-29 22:31:40 +03:00

23 lines
630 B
C#

using UnityEngine;
namespace HTraceWSGI.Scripts
{
public static class HConfig
{
//todo: can we update it in runtime?
[Range(0f,1f)]
public static float SkyOcclusionCone = 0f;
// Indirect Intensity Multipliers (values higher than 1.0 are NOT physically correct!)
public static float DirectionalLightIntensity = 1.0f;
public static float SurfaceDiffuseIntensity = 1.0f;
public static float SkyLightIntensity = 1.0f;
/// <summary>
/// Voxelization volume side length in Metres
/// </summary>
/// IMPORTANT!!! IF YOU CHANGE IT - DISABLE AND ENABLE HTRACE
public const int MAX_VOXEL_BOUNDS = 80;
}
}