Files
2025-05-29 22:31:40 +03:00

43 lines
737 B
C#

using UnityEngine.Rendering.HighDefinition;
namespace HTraceWSGI.Scripts.Globals
{
public enum DebugModeWS
{
None = 0,
GlobalIllumination,
GeometryNormals,
Shadowmap,
VoxelizedColor,
VoxelizedLighting,
}
public enum VoxelizationUpdateMode
{
//todo: stuggered uncomment
Constant = 0,
Partial
}
public enum RayCountMode
{
Performance = 0,
Quality,
Cinematic
}
public enum HInjectionPoint
{
AfterOpaqueDepthAndNormal = CustomPassInjectionPoint.AfterOpaqueDepthAndNormal,
BeforeTransparent = CustomPassInjectionPoint.BeforeTransparent,
BeforePostProcess = CustomPassInjectionPoint.BeforePostProcess,
}
public enum Multibounce
{
None = 0,
IrradianceCache = 1,
AdaptiveProbeVolumes,
}
}