43 lines
737 B
C#
43 lines
737 B
C#
using UnityEngine.Rendering.HighDefinition;
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namespace HTraceWSGI.Scripts.Globals
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{
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public enum DebugModeWS
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{
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None = 0,
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GlobalIllumination,
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GeometryNormals,
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Shadowmap,
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VoxelizedColor,
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VoxelizedLighting,
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}
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public enum VoxelizationUpdateMode
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{
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//todo: stuggered uncomment
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Constant = 0,
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Partial
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}
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public enum RayCountMode
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{
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Performance = 0,
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Quality,
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Cinematic
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}
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public enum HInjectionPoint
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{
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AfterOpaqueDepthAndNormal = CustomPassInjectionPoint.AfterOpaqueDepthAndNormal,
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BeforeTransparent = CustomPassInjectionPoint.BeforeTransparent,
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BeforePostProcess = CustomPassInjectionPoint.BeforePostProcess,
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}
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public enum Multibounce
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{
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None = 0,
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IrradianceCache = 1,
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AdaptiveProbeVolumes,
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}
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}
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