41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
#if UNITY_EDITOR
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using System.Reflection;
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using UnityEditor;
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#endif
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using UnityEngine;
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public static class FSceneIcons
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{
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public static void SetGizmoIconEnabled(MonoBehaviour beh, bool on)
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{
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if (beh == null) return;
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SetGizmoIconEnabled(beh.GetType(), on);
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}
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public static void SetGizmoIconEnabled(System.Type type, bool on)
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{
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#if UNITY_EDITOR
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if (Application.isPlaying) return;
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//#if UNITY_2022_1_OR_NEWER
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// On newer unity versions it stopped working
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// giving warning: "Warning: Annotation not found!"
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// and can't find any info in docs, how to make it work again
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//#else
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// giving warning: "Warning: Annotation not found!"
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// sometimes it works, sometimes not ¯\_(ツ)_/¯ lets see how bad it goes now
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MethodInfo setIconEnabled = Assembly.GetAssembly(typeof(Editor))
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?.GetType("UnityEditor.AnnotationUtility")
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?.GetMethod("SetIconEnabled", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
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//?.GetMethod("SetIconEnabled", BindingFlags.Static | BindingFlags.NonPublic);
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if (setIconEnabled == null) return;
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const int MONO_BEHAVIOR_CLASS_ID = 114; // https://docs.unity3d.com/Manual/ClassIDReference.html
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setIconEnabled.Invoke(null, new object[] { MONO_BEHAVIOR_CLASS_ID, type.Name, on ? 1 : 0 });
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#endif
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}
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}
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