Files
HauntedBloodlines/Assets/Editor/UniqueIDGenerator.cs
2025-05-29 22:31:40 +03:00

27 lines
779 B
C#

using UnityEngine;
using System;
using System.Reflection;
public static class UniqueIDGenerator
{
public static string GenerateUniqueID(MonoBehaviour script)
{
Type scriptType = script.GetType();
string uniqueID = $"{scriptType.Name}_{Guid.NewGuid().ToString()}";
// Set the value of the uniqueID field using reflection
FieldInfo uniqueIDField = scriptType.GetField("uniqueID");
if (uniqueIDField != null)
{
uniqueIDField.SetValue(script, uniqueID);
Debug.Log($"Generated Unique ID: {uniqueID}");
return uniqueID;
}
else
{
Debug.LogError($"The script {scriptType.Name} does not have a 'uniqueID' field.");
return null;
}
}
}