using UnityEngine; public class ItemCounter : MonoBehaviour { public int CurrentItemCount; public int ItemCountMaxToInvokeEvent; public EventTrigger eventTrigger; public void ItemCountToAdd(int itemsToAdd) { CurrentItemCount += itemsToAdd; print("Added: " + itemsToAdd + "Items"); } public void CheckItemCount() { if(CurrentItemCount == ItemCountMaxToInvokeEvent) { eventTrigger.Invoke(); } } }